using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Video;

 [CreateAssetMenu(fileName="New Course", menuName="course")]
public class Course : ScriptableObject
{
    public string title;
    public string description;
    public Sprite thumbnail;
    public int progress;

    public Sprite[] images;
    public VideoClip[] videos;
}
