using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// Keep track of all courses
/// </summary>
[CreateAssetMenu(menuName = "Create new Scriptable/CourseList")]
public class CourseList : ScriptableObject
{
    /// <summary>
    /// Index of the active/to be loaded/current course
    /// </summary>
    public int currentCourseIndex = 0;

    /// <summary>
    /// List of all installed courses
    /// </summary>
    public List<Course> courses = new List<Course>();
}
