using System.Collections.Generic;
using UnityEngine;


/// <summary>
/// Keep track off installed minigames
/// </summary>
[CreateAssetMenu(menuName = "Create new Scriptable/MinigameList")]
public class MinigameList : ScriptableObject
{
    /// <summary>
    /// Index of the active/to be loaded/current minigame
    /// </summary>
    public int currentMinigameIndex = 0;

    /// <summary>
    /// List of all installed minigames
    /// </summary>
    public List<Minigame> minigames = new List<Minigame>();
}
