Resolve Common-Interfaces-Tests
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80
Assets/Common/Tests/CourseListTest.cs
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80
Assets/Common/Tests/CourseListTest.cs
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using NUnit.Framework;
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using UnityEngine;
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/// <summary>
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/// Test the CourseList class
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/// </summary>
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[TestFixture]
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public class CourseListTest
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{
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private CourseList courseList;
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/// <summary>
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/// Setup a CourseList with all possible courses in the enum
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/// </summary>
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[SetUp]
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public void Setup_Minigame()
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{
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courseList = ScriptableObject.CreateInstance<CourseList>();
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// Add a course for each index in the enum
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// Dumb way to access each index in the enum, couldn't find a different way to do it though
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foreach (var field in typeof(CourseIndex).GetFields())
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{
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if (field.IsLiteral)
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{
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CourseIndex value = (CourseIndex)field.GetValue(null);
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string name = field.Name;
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Course course = ScriptableObject.CreateInstance<Course>();
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// This is all we will need to distinguish
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course.index = value;
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course.title = name;
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// Insert in front to guarantee that courseIndex will not line up with listIndex
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courseList.courses.Insert(0, course);
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}
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}
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}
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/// <summary>
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/// Check if all courses can be correctly fetched via GetCourseByIndex
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/// </summary>
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[Test]
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public void TestGetMinigameByIndex()
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{
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foreach (var field in typeof(CourseIndex).GetFields())
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{
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if (field.IsLiteral)
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{
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CourseIndex value = (CourseIndex)field.GetValue(null);
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string name = field.Name;
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Course m = courseList.GetCourseByIndex(value);
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Assert.AreEqual(m.title, name);
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}
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}
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}
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/// <summary>
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/// Check if all courses can be correctly set as current via SetCurrentCourse
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/// </summary>
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[Test]
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public void TestSetCurrentMinigame()
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{
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foreach (var field in typeof(CourseIndex).GetFields())
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{
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if (field.IsLiteral)
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{
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CourseIndex value = (CourseIndex)field.GetValue(null);
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string name = field.Name;
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courseList.SetCurrentCourse(value);
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// Fetch the current course and check if its name is the same as the one we made into the current one
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Course m = courseList.courses[courseList.currentCourseIndex];
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Assert.AreEqual(m.title, name);
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}
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}
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}
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}
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