Sprint 6
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@@ -7,6 +7,9 @@ using UnityEngine;
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[TestFixture]
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public class CourseListTests
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{
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/// <summary>
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/// Reference to the courses list, for quick access
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/// </summary>
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private CourseList courseList;
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/// <summary>
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@@ -7,6 +7,9 @@ using UnityEngine;
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[TestFixture]
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public class MinigameListTests
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{
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/// <summary>
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/// Reference to the minigames list, for quick access
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/// </summary>
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private MinigameList minigameList;
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/// <summary>
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@@ -1,12 +1,16 @@
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using NatML;
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using NUnit.Framework;
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using UnityEngine;
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/// <summary>
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/// Test the ModelList class
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/// </summary>
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[TestFixture]
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public class ModelListTests
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{
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/// <summary>
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/// Reference to the model list, for quick access
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/// </summary>
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private ModelList modelList;
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/// <summary>
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@@ -35,6 +39,7 @@ public class ModelListTests
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}
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}
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}
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/// <summary>
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/// Check if current model can be correctly gotten as current via GetCurrentModel
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/// </summary>
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@@ -7,6 +7,9 @@ using UnityEngine;
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[TestFixture]
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public class ThemeListTests
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{
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/// <summary>
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/// Reference to the themelist, for quick access
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/// </summary>
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private ThemeList themeList;
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/// <summary>
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@@ -8,8 +8,16 @@ using UnityEngine;
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[TestFixture]
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public class ThemeTests
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{
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/// <summary>
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/// Reference to the current theme, for quick access
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/// </summary>
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private Theme theme;
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/// <summary>
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/// The names of custom learnables for a custom theme
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/// </summary>
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private List<string> names = new List<string>() { "appel", "peer", "banaan" };
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/// <summary>
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/// Setup a theme with some learnables in it
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/// </summary>
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@@ -24,6 +32,7 @@ public class ThemeTests
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theme.learnables.Add(learnable);
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}
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}
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/// <summary>
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/// Test if all the learnables are stored in the theme
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/// </summary>
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