Resolve WES-128-Hangman-Clear_feedback
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Jelle De Geest
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68372d859b
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197a6200c1
203
Assets/Hangman/Scripts/HangmanGameEndedPanel.cs
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203
Assets/Hangman/Scripts/HangmanGameEndedPanel.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// The hangman-variant of the ScoreBoard
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/// </summary>
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public class HangmanGameEndedPanel : MonoBehaviour
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{
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/// <summary>
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/// "VERLOREN" or "GEWONNEN"
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/// </summary>
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public TMP_Text endText;
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/// <summary>
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/// Letters ( right | wrong )
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/// </summary>
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public TMP_Text lettersRightText;
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public TMP_Text lettersWrongText;
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/// <summary>
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/// Letters
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/// </summary>
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public TMP_Text lettersTotalText;
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/// <summary>
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/// Accuracy
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/// </summary>
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public TMP_Text accuracyText;
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/// <summary>
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/// Word that needed to be guessed
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/// </summary>
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public TMP_Text wordText;
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/// <summary>
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/// Score
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/// </summary>
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public TMP_Text scoreText;
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/// <summary>
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/// Reference to the scoreboard entries container
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/// </summary>
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public Transform scoreboardEntriesContainer;
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/// <summary>
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/// The GameObjects representing the letters
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/// </summary>
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private List<GameObject> scoreboardEntries = new List<GameObject>();
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/// <summary>
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/// Reference to the ScoreboardEntry prefab
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/// </summary>
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public GameObject scoreboardEntry;
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/// <summary>
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/// Reference to the end result image
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/// </summary>
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public Image image;
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public List<Sprite> sprites;
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/// <summary>
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/// Generate the content of the GameEnded panel
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/// </summary>
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/// <param name="guessWord">Total number of words</param>
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/// <param name="correctLetters">Total number of correctly spelled letters</param>
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/// <param name="incorrectLetters">Total number of incorrectly spelled letters</param>
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/// <param name="sprite">Sprite to be displayed alongside the final score</param>
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/// <param name="result">"VERLOREN" or "GEWONNEN"</param>
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/// <param name="score">Final score</param>
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public void GenerateContent(string guessWord, int correctLetters, int incorrectLetters, Sprite sprite, string result, int score)
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{
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// Final result
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endText.text = result;
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image.sprite = sprite;
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// Letters ( right | wrong ) total
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lettersRightText.text = correctLetters.ToString();
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lettersWrongText.text = incorrectLetters.ToString();
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lettersTotalText.text = (correctLetters + incorrectLetters).ToString();
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// Accuracy
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if (correctLetters + incorrectLetters > 0)
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{
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accuracyText.text = ((correctLetters) * 100f / (correctLetters + incorrectLetters)).ToString("#.##") + "%";
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}
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else
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{
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accuracyText.text = "-";
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}
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// Words
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wordText.text = guessWord;
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// Score
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scoreText.text = $"Score: {score}";
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SetScoreBoard();
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}
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/// <summary>
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/// Sets the scoreboard
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/// </summary>
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private void SetScoreBoard()
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{
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// Clean the previous scoreboard entries
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for (int i = 0; i < scoreboardEntries.Count; i++)
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{
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Destroy(scoreboardEntries[i]);
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}
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scoreboardEntries.Clear();
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// Instantiate new entries
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// Get all scores from all users
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List<Tuple<string, Score>> allScores = new List<Tuple<string, Score>>();
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foreach (User user in UserList.GetUsers())
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{
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// Get user's progress for this minigame
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var progress = user.GetMinigameProgress(MinigameIndex.HANGMAN);
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if (progress != null)
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{
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// Add scores to dictionary
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List<Score> scores = progress.highestScores;
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foreach (Score score in scores)
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{
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allScores.Add(new Tuple<string, Score>(user.GetUsername(), score));
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}
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}
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}
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// Sort allScores based on Score.scoreValue
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allScores.Sort((a, b) => b.Item2.scoreValue.CompareTo(a.Item2.scoreValue));
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// Instantiate scoreboard entries
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int rank = 1;
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foreach (Tuple<string, Score> tup in allScores.Take(10))
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{
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string username = tup.Item1;
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Score score = tup.Item2;
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GameObject entry = Instantiate(scoreboardEntry, scoreboardEntriesContainer);
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scoreboardEntries.Add(entry);
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// Set the player icon
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entry.transform.Find("Image").GetComponent<Image>().sprite = UserList.GetUserByUsername(username).GetAvatar();
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// Set the player name
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entry.transform.Find("PlayerName").GetComponent<TMP_Text>().text = username;
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// Set the score
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entry.transform.Find("Score").GetComponent<TMP_Text>().text = score.scoreValue.ToString();
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// Set the rank
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entry.transform.Find("Rank").GetComponent<TMP_Text>().text = rank.ToString();
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// Set the ago
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// Convert the score.time to Datetime
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DateTime time = DateTime.Parse(score.time);
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DateTime currentTime = DateTime.Now;
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TimeSpan diff = currentTime.Subtract(time);
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string formatted;
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if (diff.Days > 0)
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{
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formatted = $"{diff.Days}d ";
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}
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else if (diff.Hours > 0)
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{
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formatted = $"{diff.Hours}h ";
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}
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else if (diff.Minutes > 0)
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{
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formatted = $"{diff.Minutes}m ";
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}
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else
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{
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formatted = "now";
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}
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entry.transform.Find("Ago").GetComponent<TMP_Text>().text = formatted;
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// Alternating colors looks nice
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if (rank % 2 == 0)
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{
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Image image = entry.transform.GetComponent<Image>();
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image.color = new Color(image.color.r, image.color.g, image.color.b, 0f);
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}
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// Make new score stand out
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if (diff.TotalSeconds < 1)
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{
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Image image = entry.transform.GetComponent<Image>();
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image.color = new Color(0, 229, 255, 233);
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}
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rank++;
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}
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}
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}
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