Add formatting rules
This commit is contained in:
168
Assets/Accounts/Tests/TestUser.cs
Normal file
168
Assets/Accounts/Tests/TestUser.cs
Normal file
@@ -0,0 +1,168 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// Test the User class
|
||||
/// </summary>
|
||||
public class TestUser : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Start is called before the first frame update
|
||||
/// </summary>
|
||||
void Start()
|
||||
{
|
||||
TestNewUser();
|
||||
TestUserAddCourse();
|
||||
TestUserAddMinigame();
|
||||
TestGetRecentCoursesEmpty();
|
||||
TestGetRecentCoursesAll();
|
||||
TestGetRecommendedCoursesEmpty();
|
||||
TestGetRecommendedCoursesAll();
|
||||
TestGetCourseProgressNull();
|
||||
TestGetCourseProgressValid();
|
||||
TestGetMinigameProgressNull();
|
||||
TestGetMinigameProgressValid();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test for the creation of a new user
|
||||
/// </summary>
|
||||
public void TestNewUser()
|
||||
{
|
||||
User user = new User();
|
||||
Debug.Assert(user != null);
|
||||
Debug.Assert(user.courses.Count == 0);
|
||||
Debug.Assert(user.minigames.Count == 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test whether progress on a new course can be added
|
||||
/// </summary>
|
||||
public void TestUserAddCourse()
|
||||
{
|
||||
User user = new User();
|
||||
Progress p = new Progress();
|
||||
user.courses.Add(p);
|
||||
Debug.Assert(user.courses.Count == 1);
|
||||
Debug.Assert(user.minigames.Count == 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test whether progress on a new minigame can be added
|
||||
/// </summary>
|
||||
public void TestUserAddMinigame()
|
||||
{
|
||||
User user = new User();
|
||||
Progress p = new Progress();
|
||||
user.minigames.Add(p);
|
||||
Debug.Assert(user.courses.Count == 0);
|
||||
Debug.Assert(user.minigames.Count == 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test GetRecentCourses will return empty when no progress is stored
|
||||
/// </summary>
|
||||
public void TestGetRecentCoursesEmpty()
|
||||
{
|
||||
User user = new User();
|
||||
Debug.Assert(user.GetRecentCourses().Count == 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Temporary test for GetRecentCourses will return all progress that is stored
|
||||
/// </summary>
|
||||
public void TestGetRecentCoursesAll()
|
||||
{
|
||||
User user = new User();
|
||||
Progress p = new Progress();
|
||||
p.AddOrUpdate<CourseIndex>("courseIndex", CourseIndex.FINGERSPELLING);
|
||||
p.AddOrUpdate<float>("courseProgress", 0.5f);
|
||||
user.courses.Add(p);
|
||||
List<Tuple<CourseIndex, float>> list = user.GetRecentCourses();
|
||||
Debug.Assert(list.Count == 1);
|
||||
Debug.Assert(list[0].Item1 == CourseIndex.FINGERSPELLING);
|
||||
Debug.Assert(list[0].Item2 == 0.5f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test GetRecommendedCourses will return <c>Tuple<CourseIndex.FINGERSPELLING, 0.0></c> when no progress is stored
|
||||
/// </summary>
|
||||
public void TestGetRecommendedCoursesEmpty()
|
||||
{
|
||||
User user = new User();
|
||||
List<Tuple<CourseIndex, float>> list = user.GetRecommendedCourses();
|
||||
Debug.Assert(list.Count == 1);
|
||||
Debug.Assert(list[0].Item1 == CourseIndex.FINGERSPELLING);
|
||||
Debug.Assert(list[0].Item2 == 0.0f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Temporary test for GetRecommenedCourses will return all progress that is stored
|
||||
/// </summary>
|
||||
public void TestGetRecommendedCoursesAll()
|
||||
{
|
||||
User user = new User();
|
||||
Progress p = new Progress();
|
||||
p.AddOrUpdate<CourseIndex>("courseIndex", CourseIndex.FINGERSPELLING);
|
||||
p.AddOrUpdate<float>("courseProgress", 0.5f);
|
||||
user.courses.Add(p);
|
||||
List<Tuple<CourseIndex, float>> list = user.GetRecommendedCourses();
|
||||
Debug.Assert(list.Count == 1);
|
||||
Debug.Assert(list[0].Item1 == CourseIndex.FINGERSPELLING);
|
||||
Debug.Assert(list[0].Item2 == 0.5f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test GetCourseProgress returns null when course cannot be found
|
||||
/// </summary>
|
||||
public void TestGetCourseProgressNull()
|
||||
{
|
||||
User user = new User();
|
||||
Debug.Assert(user.GetCourseProgress(CourseIndex.FINGERSPELLING) == null);
|
||||
Debug.Assert(user.GetCourseProgress((CourseIndex)100) == null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test GetCourseProgress returns correct progress object
|
||||
/// </summary>
|
||||
public void TestGetCourseProgressValid()
|
||||
{
|
||||
User user = new User();
|
||||
Progress p = new Progress();
|
||||
p.AddOrUpdate<CourseIndex>("courseIndex", CourseIndex.FINGERSPELLING);
|
||||
p.AddOrUpdate<float>("courseProgress", 3.14159265f);
|
||||
user.courses.Add(p);
|
||||
Progress q = user.GetCourseProgress(CourseIndex.FINGERSPELLING);
|
||||
Debug.Assert(q.Get<CourseIndex>("courseIndex") == CourseIndex.FINGERSPELLING);
|
||||
Debug.Assert(q.Get<float>("courseProgress") == 3.14159265f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test GetMinigameProgress returns null when minigame cannot be found
|
||||
/// </summary>
|
||||
public void TestGetMinigameProgressNull()
|
||||
{
|
||||
User user = new User();
|
||||
Debug.Assert(user.GetMinigameProgress(MinigameIndex.SPELLING_BEE) == null);
|
||||
Debug.Assert(user.GetMinigameProgress((MinigameIndex)100) == null);
|
||||
|
||||
Progress p = new Progress();
|
||||
p.AddOrUpdate<MinigameIndex>("minigameIndex", MinigameIndex.SPELLING_BEE);
|
||||
user.minigames.Add(p);
|
||||
Debug.Assert(user.GetMinigameProgress(MinigameIndex.HANGMAN) == null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test GetMinigameProgress returns correct progress object
|
||||
/// </summary>
|
||||
public void TestGetMinigameProgressValid()
|
||||
{
|
||||
User user = new User();
|
||||
Progress p = new Progress();
|
||||
p.AddOrUpdate<MinigameIndex>("minigameIndex", MinigameIndex.SPELLING_BEE);
|
||||
user.minigames.Add(p);
|
||||
Progress q = user.GetMinigameProgress(MinigameIndex.SPELLING_BEE);
|
||||
Debug.Assert(q.Get<CourseIndex>("minigameIndex") == CourseIndex.FINGERSPELLING);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user