Add formatting rules

This commit is contained in:
Dries Van Schuylenbergh
2023-03-10 09:21:11 +00:00
parent 6d762a63f7
commit 26f3322e4e
30 changed files with 975 additions and 160 deletions

View File

@@ -1,20 +1,29 @@
using UnityEngine;
using UnityEngine.SceneManagement;
/// <summary>
/// ListMinigameScreen scene manager
/// </summary>
public class MinigameListManager : MonoBehaviour
{
[Header("Minigame list UI components")]
// Reference to minigame-list holder object
/// <summary>
/// Reference to minigame-list container object
/// </summary>
public Transform minigameContainer;
[Header("Prefabs")]
// Prefab of item
/// <summary>
/// Prefab of the minigame item object
/// </summary>
public GameObject minigameItemPrefab;
[Header("Minigames")]
// Reference to the list of all minigames
/// <summary>
/// Reference to the list of all minigames
/// </summary>
public MinigameList minigameList;
/// <summary>
/// Start is called before the first frame update
/// </summary>
void Start()
{
foreach (Minigame minigame in minigameList.minigames)
@@ -28,7 +37,10 @@ public class MinigameListManager : MonoBehaviour
}
}
// Method used as callback for on click events
/// <summary>
/// Method used as callback for minigame item onClick events
/// </summary>
/// <param name="sceneName">The path to the new scene (<c>path == $"Assets/{sceneName}"</c>)</param>
public void LoadScene(string sceneName)
{
SceneManager.LoadScene(sceneName);