Add formatting rules
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@@ -1,6 +1,6 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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@@ -1,9 +1,7 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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using TMPro;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class SpellingBeeWebcam : MonoBehaviour
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{
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@@ -13,7 +11,8 @@ public class SpellingBeeWebcam : MonoBehaviour
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public RawImage display;
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public TextMeshProUGUI dynamic;
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void Awake(){
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void Awake()
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{
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//popup.SetActive(false);
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WebCamDevice device = WebCamTexture.devices[camdex];
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@@ -3,29 +3,54 @@ using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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/// <summary>
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/// Handles the display of themes in the ThemeSelectionController scene
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/// </summary>
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public class ThemeItem : MonoBehaviour
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{
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// TODO: change to ScriptableObject Theme;
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[Header("ScriptableObject Theme")]
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/// <summary>
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/// The theme title
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/// </summary>
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public string themeTitle;
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/// <summary>
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/// A short description of the theme
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/// </summary>
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public string themeDescription;
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/// <summary>
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/// The callback function to start the game with the correct theme loaded
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/// </summary>
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public UnityAction startGameCallback;
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[Header("UI references")]
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// Reference to thumbnail object
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/// <summary>
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/// UI reference to the gameobject for displaying the theme title
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/// </summary>
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public TMP_Text title;
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// Reference to description object
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/// <summary>
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/// UI reference to the gameobject for displaying the description
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/// </summary>
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public TMP_Text description;
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// Refetence to object so correct callback can be trigger on click
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/// <summary>
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/// UI reference to the button so the correct callback can be trigger on click
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/// </summary>
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public Button button;
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/// <summary>
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/// Start is called before the first frame update
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/// </summary>
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void Start()
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{
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// Use public function so that this component can get Instantiated
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GenerateContent();
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}
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/// <summary>
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/// (Re)generate the ThemeItem object and update its appearance
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/// </summary>
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public void GenerateContent()
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{
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// Set appearance
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