Resolve WES-97 "Integrate signpredictor in spellingbee"
This commit is contained in:
committed by
Lukas Van Rossem
parent
f827c29d3a
commit
3abc24a39c
@@ -1,8 +1,4 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Video;
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/// <summary>
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/// Class for holding all (static) data about a certain course
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@@ -10,7 +6,7 @@ using UnityEngine.Video;
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[CreateAssetMenu(menuName = "Create new Scriptable/Course")]
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public class Course : ScriptableObject
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{
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/// <summary>
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/// Index of the course
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/// </summary>
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@@ -27,15 +27,6 @@ public class CourseList : ScriptableObject
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return courses.Find((c) => c.index == courseIndex);
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}
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/// <summary>
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/// Function to find a minigame-index in the list based on its title
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/// </summary>
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/// <param name="title"></param>
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public void SetCurrentCourse(string title)
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{
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this.currentCourseIndex = courses.FindIndex((mi) => mi.title == title);
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}
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/// <summary>
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/// Function to find a minigame-index in the list based on its index
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/// </summary>
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@@ -1,3 +1,16 @@
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{
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"name": "InterfacesScripts"
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}
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"name": "InterfacesScripts",
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"rootNamespace": "",
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"references": [
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"GUID:5c2b5ba89f9e74e418232e154bc5cc7a"
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],
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"versionDefines": [],
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"noEngineReferences": false
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}
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@@ -28,21 +28,12 @@ public class MinigameList : ScriptableObject
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return minigames.Find((m) => m.index == minigameIndex);
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}
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/// <summary>
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/// Function to find a minigame-index in the list based on its title
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/// </summary>
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/// <param name="title"></param>
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public void SetCurrentMinigame(string title)
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{
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this.currentMinigameIndex = minigames.FindIndex((mi) => mi.title == title);
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}
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/// <summary>
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/// Function to find a minigame-index in the list based on its index
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/// </summary>
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/// <param name="title"></param>
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public void SetCurrentMinigame(MinigameIndex index)
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{
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this.currentMinigameIndex = minigames.FindIndex((mi) => mi.index == index);
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currentMinigameIndex = minigames.FindIndex((mi) => mi.index == index);
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}
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}
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@@ -1,5 +1,5 @@
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using System.Collections;
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using System.Collections.Generic;
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using Unity.Barracuda;
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using UnityEngine;
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/// <summary>
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@@ -23,6 +23,11 @@ public class Theme : ScriptableObject
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/// </summary>
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public ThemeIndex index;
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/// <summary>
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/// Reference to the model used in the SignPredictor
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/// </summary>
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public NNModel model;
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/// <summary>
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/// List of all learnable words/letters
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/// </summary>
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@@ -4,21 +4,21 @@
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/// </summary>
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public enum ThemeIndex
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{
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ALPHABET,
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CLOTHING,
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ANIMALS,
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FOOD,
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HOBBIES,
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HOUSE,
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FAMILY,
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SPELLINGGEOGRAPY,
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SPELLINGBUILDINGS,
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SPELLINGSPORTS,
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SPELLINGBASICS,
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SPELLINGHOBBIES,
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SPELLINGPEOPLE,
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SPELLINGFRUIT,
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SPELLINGVEGGIES,
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SPELLINGWILD,
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SPELLINGFARM
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SIGN_ALPHABET,
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SIGN_CLOTHING,
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SIGN_ANIMALS,
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SIGN_FOOD,
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SIGN_HOBBIES,
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SIGN_HOUSE,
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SIGN_FAMILY,
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SPELLING_GEOGRAPY,
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SPELLING_BUILDINGS,
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SPELLING_SPORTS,
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SPELLING_BASICS,
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SPELLING_HOBBIES,
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SPELLING_PEOPLE,
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SPELLING_FRUIT,
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SPELLING_VEGGIES,
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SPELLING_WILD,
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SPELLING_FARM
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}
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@@ -1,4 +1,3 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@@ -19,15 +18,6 @@ public class ThemeList : ScriptableObject
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/// </summary>
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public List<Theme> themes = new List<Theme>();
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/// <summary>
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/// Function to find a theme-index in the list based on its title
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/// </summary>
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/// <param name="title"></param>
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public void SetCurrentTheme(string title)
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{
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this.currentThemeIndex = themes.FindIndex((mi) => mi.title == title);
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}
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/// <summary>
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/// Function to find a theme-index in the list based on its index
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/// </summary>
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model: {fileID: 5022602860645237092, guid: 2594d8a9acfef6c4b88ce2618c4169cb, type: 3}
|
||||
learnables:
|
||||
- name: Vos
|
||||
image: {fileID: 21300000, guid: 9d5771baa6ea6e041b066135d6798e1c, type: 3}
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
"GUID:6055be8ebefd69e48b49212b09b47b2f",
|
||||
"GUID:63c63e721f65ebb7d871cb9ef49f4752",
|
||||
"GUID:1631ed2680c61245b8211d943c1639a8",
|
||||
"GUID:5c2b5ba89f9e74e418232e154bc5cc7a",
|
||||
"GUID:7f2d0ee6dd21e1d4eb25b71b7a749d25"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
|
||||
@@ -7,11 +7,15 @@ using UnityEngine.UI;
|
||||
/// </summary>
|
||||
public class CourseActivityScreen : MonoBehaviour
|
||||
{
|
||||
// vvv TEMPORARY STUFF vvv
|
||||
public GameObject playButton;
|
||||
public GameObject previewButton;
|
||||
// ^^^ TEMPORARY STUFF ^^^
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the courses
|
||||
/// </summary>
|
||||
public CourseList courseList;
|
||||
// private float maxvalue; In case we want to change progress e.g. amount of words correct, then change maxvalue amount of words etc.
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the users
|
||||
@@ -51,6 +55,11 @@ public class CourseActivityScreen : MonoBehaviour
|
||||
int index = courseList.currentCourseIndex;
|
||||
Course course = courseList.courses[index];
|
||||
|
||||
// vvv TEMPORARY STUFF vvv
|
||||
playButton.SetActive(course.theme.model != null);
|
||||
previewButton.SetActive(course.theme.model == null);
|
||||
// ^^^ TEMPORARY STUFF ^^^
|
||||
|
||||
title.text = course.title;
|
||||
description.text = course.description;
|
||||
courseImage.sprite = course.thumbnail;
|
||||
|
||||
@@ -5,6 +5,11 @@ using UnityEngine;
|
||||
/// </summary>
|
||||
public class ListCoursesScreen : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Reference to the userlist
|
||||
/// </summary>
|
||||
public UserList userList;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the course-list container object
|
||||
/// </summary>
|
||||
@@ -25,6 +30,8 @@ public class ListCoursesScreen : MonoBehaviour
|
||||
/// </summary>
|
||||
void Start()
|
||||
{
|
||||
User user = userList.GetCurrentUser();
|
||||
|
||||
foreach (Course course in courseList.courses)
|
||||
{
|
||||
// Create instance of prefab
|
||||
@@ -33,6 +40,9 @@ public class ListCoursesScreen : MonoBehaviour
|
||||
// Dynamically load appearance
|
||||
CourseItem item = instance.GetComponent<CourseItem>();
|
||||
item.course = course;
|
||||
|
||||
Progress progress = user.GetCourseProgress(course.index);
|
||||
item.progress = progress != null ? progress.Get<float>("courseProgress") : 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -53,7 +53,7 @@ public class MinigameItem : MonoBehaviour
|
||||
// Add click functionality
|
||||
button.onClick.AddListener(() =>
|
||||
{
|
||||
minigameList.SetCurrentMinigame(minigame.title);
|
||||
minigameList.SetCurrentMinigame(minigame.index);
|
||||
SystemController.GetInstance().LoadNextScene("Common/Scenes/MinigameActivityScreen");
|
||||
});
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user