Resolve WES-181 "Missing code doc"
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committed by
Louis Adriaens
parent
7505ae7262
commit
3d99184717
@@ -20,7 +20,6 @@ public class BootScreen : MonoBehaviour
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/// <summary>
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/// Request authorization and check whether at least 1 webcam is available
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/// </summary>
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/// <returns>IEnumerator object</returns>
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IEnumerator Start()
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{
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UserList.AVATARS = sprites.avatars;
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@@ -57,6 +56,4 @@ public class BootScreen : MonoBehaviour
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errorText.text = "Zorg ervoor dat deze applicatie toegang heeft tot je webcam!";
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}
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}
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}
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@@ -8,12 +8,21 @@ using UnityEngine.UI;
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/// </summary>
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public class CourseActivityScreen : MonoBehaviour
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{
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// vvv TEMPORARY STUFF vvv
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/// <summary>
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/// Reference to the 'continue playing' button
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/// </summary>
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public GameObject playButton;
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public GameObject previewButton;
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// ^^^ TEMPORARY STUFF ^^^
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/// <summary>
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/// Reference to the 'play in preview mode' button
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/// </summary>
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public GameObject previewButton;
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/// <summary>
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/// Reference to the 'restart from beginning' button
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/// </summary>
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public GameObject restartButton;
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/// <summary>
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/// Reference to the courses
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/// </summary>
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@@ -39,7 +48,6 @@ public class CourseActivityScreen : MonoBehaviour
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/// </summary>
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public Image courseImage;
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/// <summary>
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/// Progress bar Display
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/// </summary>
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@@ -68,15 +76,12 @@ public class CourseActivityScreen : MonoBehaviour
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int index = courseList.currentCourseIndex;
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Course course = courseList.courses[index];
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// vvv TEMPORARY STUFF vvv
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playButton.SetActive(course.theme.modelIndex != ModelIndex.NONE);
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previewButton.SetActive(course.theme.modelIndex == ModelIndex.NONE);
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// ^^^ TEMPORARY STUFF ^^^
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title.text = course.title;
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description.text = course.description;
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courseImage.sprite = course.thumbnail;
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//progressBar.value = progressValue;
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// Set progress
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PersistentDataController.GetInstance().Load();
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@@ -77,6 +77,5 @@ public class CourseItem : MonoBehaviour
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courseList.SetCurrentCourse(course.index);
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SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
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});
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}
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}
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@@ -2,6 +2,9 @@ using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.UI;
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/// <summary>
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/// Manager for the settings screen
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/// </summary>
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public class SettingsScreen : MonoBehaviour
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{
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/// <summary>
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