Resolve WES-181 "Missing code doc"
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committed by
Louis Adriaens
parent
7505ae7262
commit
3d99184717
88
Assets/Common/Tests/PlayMode/CourseActivityScreenTests.cs
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88
Assets/Common/Tests/PlayMode/CourseActivityScreenTests.cs
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using NUnit.Framework;
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using System.Collections;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.TestTools;
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/// <summary>
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/// Test the CourseActivityScreen class
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/// </summary>
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public class CourseActivityScreenTests
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{
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/// <summary>
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/// Setup the environment before each test
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/// </summary>
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[UnitySetUp]
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public IEnumerator SetupFunction()
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{
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string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
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string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
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File.WriteAllText(path, oneUser);
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PersistentDataController.PATH = path;
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PersistentDataController.GetInstance().Load();
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AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
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SystemController.GetInstance().LoadNextScene("Common/Scenes/Boot");
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yield return new WaitForSeconds(0.2f);
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}
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/// <summary>
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/// Cleanup after testing
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/// </summary>
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[TearDown]
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public void TearDown_CourseActivityTests()
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{
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PersistentDataController.PATH = null;
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}
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/// <summary>
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/// Full tests of the CoursesActivityScreen
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/// </summary>
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[UnityTest]
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public IEnumerator CoursesActivityTest()
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{
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var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
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mainMenuScreen.GotoCourses();
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yield return new WaitForSeconds(0.2f);
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var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
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Assert.IsNotNull(courseMenuScreen, "Course was not started.");
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var courseList = courseMenuScreen.courseList;
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Assert.IsNotNull(courseList, "Course was not started.");
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courseList.SetCurrentCourse(0);
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SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
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yield return new WaitForSeconds(0.2f);
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var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
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Assert.IsNotNull(courseActivityScreen);
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courseActivityScreen.StartCourse();
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yield return new WaitForSeconds(0.5f);
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var templateCourse = GameObject.FindObjectOfType<CoursesController>();
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Assert.IsNotNull(templateCourse);
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templateCourse.ReturnToActivityScreen();
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yield return new WaitForSeconds(0.2f);
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var courseActivityScreen2 = GameObject.FindObjectOfType<CourseActivityScreen>();
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Assert.IsNotNull(courseActivityScreen2);
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courseActivityScreen2.ResetCourseProgress();
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yield return new WaitForSeconds(0.2f);
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var templateCourse2 = GameObject.FindObjectOfType<CoursesController>();
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Assert.IsNotNull(templateCourse2);
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var user = UserList.GetCurrentUser();
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var progress = user.GetCourseProgress(0);
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progress.progress = 1.00f;
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progress.inUseLearnables = 0;
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templateCourse2.ReturnToActivityScreen();
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yield return new WaitForSeconds(0.2f);
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}
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}
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