Add new minigame
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21
Assets/NewMinigame/Tests/PlayMode/NewMinigamePlayMode.asmdef
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21
Assets/NewMinigame/Tests/PlayMode/NewMinigamePlayMode.asmdef
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{
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"name": "NewMinigamePlayMode",
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"rootNamespace": "",
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"references": [
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"UnityEngine.TestRunner",
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"UnityEditor.TestRunner"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": true,
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"precompiledReferences": [
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"nunit.framework.dll"
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],
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"autoReferenced": false,
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"defineConstraints": [
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"UNITY_INCLUDE_TESTS"
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],
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"versionDefines": [],
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"noEngineReferences": false
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}
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fileFormatVersion: 2
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guid: a65d294917e4dfb4ea66908fe49b0f20
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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12
Assets/NewMinigame/Tests/PlayMode/NewMinigameTests.cs
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12
Assets/NewMinigame/Tests/PlayMode/NewMinigameTests.cs
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using NUnit.Framework;
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[TestFixture]
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public class NewMinigameTests
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{
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[Test]
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public void Test_Example()
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{
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Assert.IsTrue(true);
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}
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}
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11
Assets/NewMinigame/Tests/PlayMode/NewMinigameTests.cs.meta
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11
Assets/NewMinigame/Tests/PlayMode/NewMinigameTests.cs.meta
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fileFormatVersion: 2
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guid: 673b29334e4e40f4c93cb3cb79285792
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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