New basic signs model
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committed by
Jelle De Geest
parent
06aa9206ac
commit
43887af670
@@ -586,18 +586,18 @@ public class HangmanController : AbstractMinigameController
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/// </summary>
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/// <param name="accuracy">The accuracy of the passed sign</param>
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/// <param name="predictedSign">The name of the passed sign</param>
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protected override void ProcessMostProbableSign(float accuracy, string predictedSign)
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protected override void ProcessMostProbableSign(float distance, string predictedSign)
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{
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// Grab the threshold for the most probable letter
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Learnable letter = fingerSpelling.learnables.Find((l) => l.name == predictedSign);
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float threshold = letter.thresholdPercentage;
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float threshold = letter.thresholdDistance;
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// If there is a feedback-object, we wil change its appearance
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if (feedbackText != null && feedbackProgressImage != null)
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{
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float oldValue = feedbackProgress.value;
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// use an exponential scale
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float newValue = Mathf.Exp(4 * (Mathf.Clamp(accuracy / threshold, 0.0f, 1.0f) - 1.0f));
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float newValue = 1 - Mathf.Clamp(distance - threshold, 0.0f, 3.0f) / 3;
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feedbackProgress.gameObject.Tween("FeedbackUpdate", oldValue, newValue, 0.2f, TweenScaleFunctions.CubicEaseInOut, (t) =>
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{
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if (feedbackProgress != null)
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@@ -606,14 +606,14 @@ public class HangmanController : AbstractMinigameController
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}
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});
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if (accuracy > threshold)
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if (distance < threshold)
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{
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feedbackText.text = $"Herkent '{predictedSign}'";
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Color green = new Color(139.0f / 255.0f, 212.0f / 255.0f, 94.0f / 255.0f);
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feedbackText.color = green;
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feedbackProgressImage.color = green;
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}
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else if (accuracy > threshold * 0.9)
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else if (distance < threshold * 1.5)
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{
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feedbackText.text = $"Lijkt op '{predictedSign}'";
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Color orange = new Color(242.0f / 255.0f, 127.0f / 255.0f, 12.0f / 255.0f);
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@@ -629,7 +629,7 @@ public class HangmanController : AbstractMinigameController
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}
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}
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// The logic for the internal workings of the game
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if (accuracy > threshold)
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if (distance < threshold)
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{
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// A different sign was predicted compared to the last call of this function
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if (previousSign != predictedSign)
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