Resolve WES-187 "Unit tests common and course"

This commit is contained in:
Jelle De Geest
2023-05-12 11:53:17 +00:00
committed by Jerome Coudron
parent 672ff367e2
commit 48b915acba
25 changed files with 1248 additions and 101 deletions

View File

@@ -1,19 +1,21 @@
using NUnit.Framework;
using UnityEditor;
using System.Collections;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
public class UserButtonTests
{
/// <summary>
/// Setup the environment before each test
/// </summary>
/// <returns></returns>
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string oneUser = $"{{\"version\":{PersistentDataController.VERSION},\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
@@ -23,26 +25,73 @@ public class UserButtonTests
yield return new WaitForSeconds(0.2f);
}
/* [UnityTest]
public IEnumerator OpenProgressCallbackTest()
{
var userButton = (UserButton)GameObject.FindObjectOfType(typeof(UserButton));
userButton.OpenProgressCallback();
yield return new WaitForSeconds(0.2f);
var listCoursesScreen = (ListCoursesScreen)GameObject.FindObjectOfType(typeof(ListCoursesScreen));
Assert.IsNotNull(listCoursesScreen);
}*/
/// <summary>
/// Cleanup after testing
/// </summary>
[TearDown]
public void TearDown_UserButtonTests()
{
PersistentDataController.PATH = null;
}
/// <summary>
/// Test the ChangeUserCallback on the UserButton
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator ChangeUserCallbackTest()
{
var userButton = (UserButton)GameObject.FindObjectOfType(typeof(UserButton));
var userButton = GameObject.FindObjectOfType<UserButton>();
userButton.ChangeUserCallback();
yield return new WaitForSeconds(0.2f);
var changeUserScreen = (ChangeUserScreen)GameObject.FindObjectOfType(typeof(ChangeUserScreen));
var changeUserScreen = GameObject.FindObjectOfType<ChangeUserScreen>();
Assert.IsNotNull(changeUserScreen);
yield return null;
}
/// <summary>
/// Test if the username and avatar are correctly loaded
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator CorrectUsernameAndAvatarTest()
{
var userButton = GameObject.FindObjectOfType<UserButton>();
Assert.AreEqual("TEST", userButton.username.text, "Username is not correctly displayed.");
Assert.IsNotNull(userButton.avatar.sprite, "Avatar sprite is null.");
yield return null;
}
/// <summary>
/// Test the transition to UserProgressScreen
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator ChangeSceneToUserProgressScreenTest()
{
var userButton = GameObject.FindObjectOfType<UserButton>();
userButton.OpenProgressCallback();
yield return new WaitForSeconds(0.2f);
var userProgressScreen = GameObject.FindObjectOfType<UserProgressScreen>();
Assert.IsNotNull(userProgressScreen, "Scene was not correctly changed to UserProgressScreen.");
}
/// <summary>
/// Test is the user dropdown menu works correctly
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator ToggleDropdownTest()
{
var userButton = GameObject.FindObjectOfType<UserButton>();
bool initialActiveState = userButton.dropdownBox.activeSelf;
userButton.ToggleDropdown();
Assert.AreNotEqual(initialActiveState, userButton.dropdownBox.activeSelf, "Dropdown box active state was not toggled.");
yield return null;
}
}