Resolve WES-187 "Unit tests justsign and spellingbee"

This commit is contained in:
Helena Van Breugel
2023-05-14 11:58:09 +00:00
committed by Dries Van Schuylenbergh
parent 1e09f09dae
commit 53fc361af4
11 changed files with 655 additions and 80 deletions

View File

@@ -351,12 +351,12 @@ public partial class SpellingBeeController : AbstractMinigameController
/// </summary>
/// <param name="sign"></param>
/// <returns></returns>
private float GetTresholdPercentage(string sign)
public float GetThreshold(string sign)
{
Learnable letter = fingerspelling.learnables.Find(l => l.name == sign);
return letter.thresholdDistance;
}
/// <summary>
/// Function to get the current letter that needs to be signed
/// </summary>
@@ -369,6 +369,7 @@ public partial class SpellingBeeController : AbstractMinigameController
}
return null;
}
/// <summary>
/// Function to confirm your prediction and check if it is correct.
/// </summary>
@@ -388,13 +389,23 @@ public partial class SpellingBeeController : AbstractMinigameController
/// </summary>
/// <param name="accuracy">The accuracy of the passed sign</param>
/// <param name="predictedSign">The name of the passed sign</param>
protected override void ProcessMostProbableSign(float distance, string predictedSign)
public override void ProcessMostProbableSign(float distance, string predictedSign)
{
string currentSign = GetSign();
float distPredictSign = distance;
float distCurrentSign = signPredictor.learnableProbabilities[currentSign];
float thresholdCurrentSign = GetTresholdPercentage(currentSign);
float thresholdPredictedSign = GetTresholdPercentage(predictedSign);
ProcessCurrentAndPredicted(distance, predictedSign, distCurrentSign, currentSign);
}
/// <summary>
/// The logic to process the current en predicted sign by the signPredictor
/// </summary>
/// <param name="accuracy">The accuracy of the passed sign</param>
/// <param name="predictedSign">The name of the passed sign</param>
public void ProcessCurrentAndPredicted(float distPredictSign, string predictedSign, float distCurrentSign, string currentSign)
{
float thresholdCurrentSign = GetThreshold(currentSign);
float thresholdPredictedSign = GetThreshold(predictedSign);
// If there is a feedback-object, we wil change its appearance
if (feedbackText != null && feedbackProgressImage != null)
@@ -534,4 +545,15 @@ public partial class SpellingBeeController : AbstractMinigameController
gameIsActive = false;
DeleteWord();
}
/// <summary>
/// Skip to ending of game, used in testing to see if NextWord(), NextLetter() and ScoreBord work well together
/// </summary>
/// <returns></returns>
public string SkipToEnd()
{
wordIndex = words.Count - 1;
currentWord = words[wordIndex].name;
return currentWord;
}
}

View File

@@ -7,6 +7,10 @@ using UnityEngine.TestTools;
public class SpellingBeeGameEndedPanelTests
{
/// <summary>
/// Setup for testing scoreboard of Spelling Bee
/// </summary>
/// <returns></returns>
[UnitySetUp]
public IEnumerator SetupFunction()
{
@@ -27,6 +31,10 @@ public class SpellingBeeGameEndedPanelTests
yield return new WaitForSeconds(0.2f);
}
/// <summary>
/// Tests the scoreboard for Spelling Bee
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator ScoreTest()
{
@@ -40,6 +48,9 @@ public class SpellingBeeGameEndedPanelTests
spellingBeeController.ActivateEnd(true);
// Fetch the panel with the info for the fields and check if the controller has implemented them
var script = GameObject.FindObjectOfType<SpellingBeeGameEndedPanel>();
SpellingBeeGameEndedPanel SpellingBeeGameEndedPanel = (SpellingBeeGameEndedPanel)GameObject.FindObjectOfType(typeof(SpellingBeeGameEndedPanel));
Assert.NotNull(SpellingBeeGameEndedPanel);
Assert.AreEqual("Score: 0", SpellingBeeGameEndedPanel.scoreText.text);
@@ -49,4 +60,13 @@ public class SpellingBeeGameEndedPanelTests
Assert.AreEqual("00:01", SpellingBeeGameEndedPanel.timeText.text);
}
/// <summary>
/// Cleanup after testing
/// </summary>
[TearDown]
public void TearDown_SpellingBeeScoreTests()
{
PersistentDataController.PATH = null;
}
}

View File

@@ -7,11 +7,15 @@ using UnityEngine.TestTools;
public class SpellingBeeControllerTests
{
/// <summary>
/// Setup for testing Spelling Bee
/// </summary>
/// <returns></returns>
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string oneUser = $"{{\"version\":{PersistentDataController.VERSION},\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
File.WriteAllText(path, oneUser);
PersistentDataController.GetInstance().Load();
@@ -20,17 +24,27 @@ public class SpellingBeeControllerTests
// Go to the minigame-selection scene to make sure that the minigameIndex is set correctly
SystemController.GetInstance().LoadNextScene("Common/Scenes/ListMinigamesScreen");
yield return new WaitForSeconds(0.2f);
ListMinigamesScreen minigameScreen = (ListMinigamesScreen)GameObject.FindObjectOfType(typeof(ListMinigamesScreen));
ListMinigamesScreen minigameScreen = GameObject.FindObjectOfType<ListMinigamesScreen>();
minigameScreen.minigameList.SetCurrentMinigame(MinigameIndex.SPELLING_BEE);
SystemController.GetInstance().LoadNextScene("SpellingBee/Scenes/SpellingBeeGame");
yield return new WaitForSeconds(0.2f);
// Fetch the SignPredictor and deactivate it, this stops the basic game-loop from happening
var signPredictor = GameObject.FindObjectOfType<SignPredictor>();
GameObject signPredictorController = signPredictor.gameObject;
signPredictorController.SetActive(false);
yield return new WaitForSeconds(0.2f);
}
/// <summary>
/// Tests the calculations of the score
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator CheckScoreTest()
{
SpellingBeeController spellingBeeController = (SpellingBeeController)GameObject.FindObjectOfType(typeof(SpellingBeeController));
SpellingBeeController spellingBeeController = GameObject.FindObjectOfType<SpellingBeeController>();
yield return new WaitForSeconds(0.2f);
Assert.AreEqual(0, spellingBeeController.CalculateScore());
spellingBeeController.NextWord();
@@ -39,40 +53,167 @@ public class SpellingBeeControllerTests
Assert.AreEqual(10, spellingBeeController.CalculateScore());
}
/// <summary>
/// Tests the ending panel
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator ActivateGameOverTest()
{
SpellingBeeController spellingBeeController = (SpellingBeeController)GameObject.FindObjectOfType(typeof(SpellingBeeController));
SpellingBeeController spellingBeeController = GameObject.FindObjectOfType<SpellingBeeController>();
spellingBeeController.ActivateEnd(false);
yield return new WaitForSeconds(0.2f);
SpellingBeeGameEndedPanel SpellingBeeGameEndedPanel = (SpellingBeeGameEndedPanel)GameObject.FindObjectOfType(typeof(SpellingBeeGameEndedPanel));
SpellingBeeGameEndedPanel SpellingBeeGameEndedPanel = GameObject.FindObjectOfType<SpellingBeeGameEndedPanel>();
Assert.NotNull(SpellingBeeGameEndedPanel);
Assert.AreEqual("VERLOREN", SpellingBeeGameEndedPanel.endText.text);
}
/// <summary>
/// Tests the scoreboard in case of completion
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator ActivateWinTests()
{
SpellingBeeController spellingBeeController = (SpellingBeeController)GameObject.FindObjectOfType(typeof(SpellingBeeController));
SpellingBeeController spellingBeeController = GameObject.FindObjectOfType<SpellingBeeController>();
spellingBeeController.ActivateEnd(true);
yield return new WaitForSeconds(0.2f);
SpellingBeeGameEndedPanel SpellingBeeGameEndedPanel = (SpellingBeeGameEndedPanel)GameObject.FindObjectOfType(typeof(SpellingBeeGameEndedPanel));
SpellingBeeGameEndedPanel SpellingBeeGameEndedPanel = GameObject.FindObjectOfType<SpellingBeeGameEndedPanel>();
Assert.NotNull(SpellingBeeGameEndedPanel);
Assert.AreEqual("GEWONNEN", SpellingBeeGameEndedPanel.endText.text);
}
/// <summary>
/// Tests the scoreboard when timer goes off
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator CheckGameOverTest()
{
SpellingBeeController spellingBeeController = (SpellingBeeController)GameObject.FindObjectOfType(typeof(SpellingBeeController));
SpellingBeeController spellingBeeController = GameObject.FindObjectOfType<SpellingBeeController>();
spellingBeeController.AddSeconds(-60);
yield return new WaitForSeconds(0.1f);
SpellingBeeGameEndedPanel SpellingBeeGameEndedPanel = (SpellingBeeGameEndedPanel)GameObject.FindObjectOfType(typeof(SpellingBeeGameEndedPanel));
SpellingBeeGameEndedPanel SpellingBeeGameEndedPanel = GameObject.FindObjectOfType<SpellingBeeGameEndedPanel>();
Assert.NotNull(SpellingBeeGameEndedPanel);
Assert.AreEqual("VERLOREN", SpellingBeeGameEndedPanel.endText.text);
}
/// <summary>
/// Tests the completion from a word and from the entire theme + scoreboard
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator CheckGoToNextWord()
{
SpellingBeeController spellingBeeController = GameObject.FindObjectOfType<SpellingBeeController>();
string word = spellingBeeController.SkipToEnd();
spellingBeeController.PredictSign(spellingBeeController.GetSign());
yield return new WaitForSeconds(0.2f);
Assert.IsTrue(spellingBeeController.bonusTimeText.activeSelf);
yield return new WaitForSeconds(1.0f);
Assert.IsFalse(spellingBeeController.bonusTimeText.activeSelf);
for (int i = 1; i < word.Length; i++)
{
spellingBeeController.NextLetter(false);
}
spellingBeeController.NextWord();
yield return new WaitForSeconds(0.2f);
SpellingBeeGameEndedPanel SpellingBeeGameEndedPanel = GameObject.FindObjectOfType<SpellingBeeGameEndedPanel>();
Assert.NotNull(SpellingBeeGameEndedPanel);
Assert.AreEqual("GEWONNEN", SpellingBeeGameEndedPanel.endText.text);
}
/// <summary>
/// Tests the feedback in the game
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator FeedbackTest()
{
SpellingBeeController spellingBeeController = GameObject.FindObjectOfType<SpellingBeeController>();
string sign = spellingBeeController.GetSign();
float threshold = spellingBeeController.GetThreshold(sign);
spellingBeeController.ProcessCurrentAndPredicted(0.9f * threshold, sign, 0.9f * threshold, sign);
yield return new WaitForSeconds(0.2f);
Assert.AreEqual("Goed", spellingBeeController.feedbackText.text);
Assert.AreEqual(new Color(0x8b / 255.0f, 0xd4 / 255.0f, 0x5e / 255.0f), spellingBeeController.feedbackText.color);
Assert.AreEqual(new Color(0x8b / 255.0f, 0xd4 / 255.0f, 0x5e / 255.0f), spellingBeeController.scoreBonus.color);
yield return new WaitForSeconds(0.2f);
if (sign != spellingBeeController.GetSign())
{
string expected = spellingBeeController.GetSign();
float distance = 3.0f * spellingBeeController.GetThreshold(expected);
spellingBeeController.ProcessCurrentAndPredicted(0.9f * threshold, sign, distance, expected);
yield return new WaitForSeconds(2.5f);
Assert.AreEqual($"Verkeerde gebaar: '{sign}'", spellingBeeController.feedbackText.text);
Assert.AreEqual(new Color(0xf5 / 255.0f, 0x49 / 255.0f, 0x3d / 255.0f), spellingBeeController.feedbackText.color);
spellingBeeController.ProcessCurrentAndPredicted(0.9f * threshold, sign, distance, expected);
Assert.AreEqual(new Color(0xf5 / 255.0f, 0x49 / 255.0f, 0x3d / 255.0f), spellingBeeController.scoreBonus.color);
}
yield return new WaitForSeconds(0.2f);
sign = spellingBeeController.GetSign();
threshold = spellingBeeController.GetThreshold(sign);
spellingBeeController.ProcessCurrentAndPredicted(1.2f * threshold, sign, 1.2f * threshold, sign);
yield return new WaitForSeconds(0.2f);
Assert.AreEqual("Bijna...", spellingBeeController.feedbackText.text);
Assert.AreEqual(new Color(0xf2 / 255.0f, 0x7f / 255.0f, 0x0c / 255.0f), spellingBeeController.feedbackText.color);
spellingBeeController.ProcessCurrentAndPredicted(3.0f * threshold, sign, 3.0f * threshold, sign);
yield return new WaitForSeconds(0.2f);
Assert.AreEqual("Detecteren...", spellingBeeController.feedbackText.text);
Assert.AreEqual(new Color(0xf5 / 255.0f, 0x49 / 255.0f, 0x3d / 255.0f), spellingBeeController.feedbackText.color);
if (sign != spellingBeeController.GetSign())
{
string expected = spellingBeeController.GetSign();
float distance = 3.0f * spellingBeeController.GetThreshold(expected);
spellingBeeController.ProcessCurrentAndPredicted(0.9f * threshold, sign, distance, expected);
yield return new WaitForSeconds(2.5f);
Assert.AreEqual($"Verkeerde gebaar: '{sign}'", spellingBeeController.feedbackText.text);
Assert.AreEqual(new Color(0xf5 / 255.0f, 0x49 / 255.0f, 0x3d / 255.0f), spellingBeeController.feedbackText.color);
spellingBeeController.ProcessCurrentAndPredicted(0.9f * threshold, sign, distance, expected);
Assert.AreEqual(new Color(0xf5 / 255.0f, 0x49 / 255.0f, 0x3d / 255.0f), spellingBeeController.scoreBonus.color);
}
}
/// <summary>
/// Cleanup after testing
/// </summary>
[TearDown]
public void TearDown_SpellingBeeTests()
{
PersistentDataController.PATH = null;
}
}