Resolve WES-187 "Unit tests justsign and spellingbee"
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committed by
Dries Van Schuylenbergh
parent
1e09f09dae
commit
53fc361af4
@@ -351,12 +351,12 @@ public partial class SpellingBeeController : AbstractMinigameController
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/// </summary>
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/// <param name="sign"></param>
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/// <returns></returns>
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private float GetTresholdPercentage(string sign)
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public float GetThreshold(string sign)
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{
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Learnable letter = fingerspelling.learnables.Find(l => l.name == sign);
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return letter.thresholdDistance;
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}
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/// <summary>
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/// Function to get the current letter that needs to be signed
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/// </summary>
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@@ -369,6 +369,7 @@ public partial class SpellingBeeController : AbstractMinigameController
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}
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return null;
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}
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/// <summary>
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/// Function to confirm your prediction and check if it is correct.
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/// </summary>
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@@ -388,13 +389,23 @@ public partial class SpellingBeeController : AbstractMinigameController
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/// </summary>
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/// <param name="accuracy">The accuracy of the passed sign</param>
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/// <param name="predictedSign">The name of the passed sign</param>
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protected override void ProcessMostProbableSign(float distance, string predictedSign)
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public override void ProcessMostProbableSign(float distance, string predictedSign)
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{
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string currentSign = GetSign();
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float distPredictSign = distance;
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float distCurrentSign = signPredictor.learnableProbabilities[currentSign];
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float thresholdCurrentSign = GetTresholdPercentage(currentSign);
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float thresholdPredictedSign = GetTresholdPercentage(predictedSign);
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ProcessCurrentAndPredicted(distance, predictedSign, distCurrentSign, currentSign);
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}
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/// <summary>
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/// The logic to process the current en predicted sign by the signPredictor
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/// </summary>
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/// <param name="accuracy">The accuracy of the passed sign</param>
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/// <param name="predictedSign">The name of the passed sign</param>
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public void ProcessCurrentAndPredicted(float distPredictSign, string predictedSign, float distCurrentSign, string currentSign)
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{
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float thresholdCurrentSign = GetThreshold(currentSign);
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float thresholdPredictedSign = GetThreshold(predictedSign);
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// If there is a feedback-object, we wil change its appearance
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if (feedbackText != null && feedbackProgressImage != null)
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@@ -534,4 +545,15 @@ public partial class SpellingBeeController : AbstractMinigameController
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gameIsActive = false;
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DeleteWord();
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}
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/// <summary>
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/// Skip to ending of game, used in testing to see if NextWord(), NextLetter() and ScoreBord work well together
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/// </summary>
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/// <returns></returns>
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public string SkipToEnd()
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{
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wordIndex = words.Count - 1;
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currentWord = words[wordIndex].name;
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return currentWord;
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}
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}
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