Resolve WES-117 "Persistent data handling"

This commit is contained in:
Dries Van Schuylenbergh
2023-04-04 17:00:47 +00:00
parent 3499e61bb0
commit 5f4408063f
82 changed files with 1963 additions and 1190 deletions

View File

@@ -1,13 +1,9 @@
using System.Collections;
using System.Linq;
using System.IO;
using NUnit.Framework;
using TMPro;
using System.Collections;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.SceneManagement;
public class BackButtonTests
{
@@ -15,14 +11,13 @@ public class BackButtonTests
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = $"{Application.persistentDataPath}/users.json";
var oneUser = "{\"currentUserIndex\": 0,\"storedUsers\": [{\"username\": \"TEST\",\"avatar\": {\"instanceID\": 40848},\"playtime\": 0.0,\"courses\": [],\"minigames\": []}]}";
string path = $"{Application.persistentDataPath}/unit_test_users.json";
string oneUser = $"{{\"version\":{PersistentDataController.VERSION},\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
using (StreamWriter writer = new StreamWriter(path))
{
writer.Write(oneUser);
}
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
SystemController.GetInstance().LoadNextScene("Common/Scenes/MainMenuScreen");
yield return new WaitForSeconds(0.2f);
SystemController.GetInstance().LoadNextScene("Common/Scenes/ListMinigamesScreen");
@@ -33,11 +28,11 @@ public class BackButtonTests
public IEnumerator BackTest()
{
var backButton = (BackButton) GameObject.FindObjectOfType(typeof(BackButton));
var backButton = (BackButton)GameObject.FindObjectOfType(typeof(BackButton));
backButton.Back();
yield return new WaitForSeconds(0.2f);
var mainMenuScreen = (MainMenuScreen) GameObject.FindObjectOfType(typeof(MainMenuScreen));
var mainMenuScreen = (MainMenuScreen)GameObject.FindObjectOfType(typeof(MainMenuScreen));
Assert.IsNotNull(mainMenuScreen);
}
}