Resolve WES-117 "Persistent data handling"

This commit is contained in:
Dries Van Schuylenbergh
2023-04-04 17:00:47 +00:00
parent 3499e61bb0
commit 5f4408063f
82 changed files with 1963 additions and 1190 deletions

View File

@@ -1,3 +1,4 @@
using DigitalRuby.Tween;
using System;
using System.Collections;
using System.Collections.Generic;
@@ -5,7 +6,6 @@ using System.Linq;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using DigitalRuby.Tween;
public class HangmanController : AbstractFeedback
{
@@ -162,11 +162,6 @@ public class HangmanController : AbstractFeedback
/// </summary>
public MinigameList minigamelist;
/// <summary>
/// Reference to the user list to access the current user
/// </summary>
public UserList userList;
/// <summary>
/// Reference to the current user
/// </summary>
@@ -175,7 +170,7 @@ public class HangmanController : AbstractFeedback
/// <summary>
/// Reference to the minigame progress of the current user
/// </summary>
private Progress progress = null;
private PersistentDataController.SavedMinigameProgress progress = null;
/// <summary>
/// Reference to the scoreboard
@@ -262,18 +257,15 @@ public class HangmanController : AbstractFeedback
playerPanel.SetActive(true);
// Create entry in current user for keeping track of progress
userList.Load();
user = userList.GetCurrentUser();
Progress progress = user.GetMinigameProgress(minigame.index);
user = UserList.GetCurrentUser();
progress = user.GetMinigameProgress(minigame.index);
if (progress == null)
{
progress = new Progress();
progress.AddOrUpdate<MinigameIndex>("minigameIndex", minigame.index);
progress.AddOrUpdate<List<Score>>("highestScores", new List<Score>());
progress.AddOrUpdate<List<Score>>("latestScores", new List<Score>());
user.minigames.Add(progress);
progress = new PersistentDataController.SavedMinigameProgress();
progress.minigameIndex = minigame.index;
user.AddMinigameProgress(progress);
}
userList.Save();
UserList.Save();
}
/// <summary>
@@ -577,12 +569,11 @@ public class HangmanController : AbstractFeedback
score.time = DateTime.Now.ToString();
// Save the new score
user = userList.GetCurrentUser();
Progress progress = user.GetMinigameProgress(minigame.index);
progress = user.GetMinigameProgress(minigame.index);
// Get the current list of scores
List<Score> latestScores = progress.Get<List<Score>>("latestScores");
List<Score> highestScores = progress.Get<List<Score>>("highestScores");
List<Score> latestScores = progress.latestScores;
List<Score> highestScores = progress.highestScores;
// Add the new score
latestScores.Add(score);
@@ -592,10 +583,10 @@ public class HangmanController : AbstractFeedback
highestScores.Sort((a, b) => b.scoreValue.CompareTo(a.scoreValue));
// Only save the top 10 scores, so this list doesn't keep growing endlessly
progress.AddOrUpdate<List<Score>>("latestScores", latestScores.Take(10).ToList());
progress.AddOrUpdate<List<Score>>("highestScores", highestScores.Take(10).ToList());
progress.latestScores = latestScores.Take(10).ToList();
progress.highestScores = highestScores.Take(10).ToList();
userList.Save();
UserList.Save();
}
/// <summary>
@@ -654,17 +645,17 @@ public class HangmanController : AbstractFeedback
// Instantiate new entries
// Get all scores from all users
List<Tuple<string, Score>> allScores = new List<Tuple<string, Score>>();
foreach (User user in userList.GetUsers())
foreach (User user in UserList.GetUsers())
{
// Get user's progress for this minigame
progress = user.minigames.Find((p) => p != null && p.Get<MinigameIndex>("minigameIndex") == minigame.index);
progress = user.GetMinigameProgress(minigame.index);
if (progress != null)
{
// Add scores to dictionary
List<Score> scores = progress.Get<List<Score>>("highestScores");
List<Score> scores = progress.highestScores;
foreach (Score score in scores)
{
allScores.Add(new Tuple<string, Score>(user.username, score));
allScores.Add(new Tuple<string, Score>(user.GetUsername(), score));
}
}
}
@@ -682,7 +673,7 @@ public class HangmanController : AbstractFeedback
GameObject entry = Instantiate(scoreboardEntry, EntriesGrid);
entries.Add(entry);
// Set the player icon
entry.transform.Find("Image").GetComponent<Image>().sprite = userList.GetUserByUsername(username).avatar;
entry.transform.Find("Image").GetComponent<Image>().sprite = UserList.GetUserByUsername(username).GetAvatar();
// Set the player name
entry.transform.Find("PlayerName").GetComponent<TMP_Text>().text = username;

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@@ -0,0 +1,21 @@
{
"name": "HangmanScripts",
"rootNamespace": "",
"references": [
"GUID:e83ddf9a537a96b4a804a16bb7872ec1",
"GUID:6055be8ebefd69e48b49212b09b47b2f",
"GUID:1631ed2680c61245b8211d943c1639a8",
"GUID:d0b6b39a21908f94fbbd9f2c196a9725",
"GUID:58e104b97fb3752438ada2902a36dcbf",
"GUID:7f2d0ee6dd21e1d4eb25b71b7a749d25"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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@@ -0,0 +1,7 @@
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