Resolve WES-117 "Persistent data handling"

This commit is contained in:
Dries Van Schuylenbergh
2023-04-04 17:00:47 +00:00
parent 3499e61bb0
commit 5f4408063f
82 changed files with 1963 additions and 1190 deletions

View File

@@ -7,8 +7,6 @@ using UnityEngine.UI;
public class GameEndedPanel : MonoBehaviour
{
public UserList userList;
/// <summary>
/// "VERLOREN" or "GEWONNEN"
/// </summary>
@@ -125,17 +123,17 @@ public class GameEndedPanel : MonoBehaviour
// Instantiate new entries
// Get all scores from all users
List<Tuple<string, Score>> allScores = new List<Tuple<string, Score>>();
foreach (User user in userList.GetUsers())
foreach (User user in UserList.GetUsers())
{
// Get user's progress for this minigame
Progress progress = user.GetMinigameProgress(MinigameIndex.SPELLING_BEE);
var progress = user.GetMinigameProgress(MinigameIndex.SPELLING_BEE);
if (progress != null)
{
// Add scores to dictionary
List<Score> scores = progress.Get<List<Score>>("highestScores");
List<Score> scores = progress.highestScores;
foreach (Score score in scores)
{
allScores.Add(new Tuple<string, Score>(user.username, score));
allScores.Add(new Tuple<string, Score>(user.GetUsername(), score));
}
}
}
@@ -154,7 +152,7 @@ public class GameEndedPanel : MonoBehaviour
scoreboardEntries.Add(entry);
// Set the player icon
entry.transform.Find("Image").GetComponent<Image>().sprite = userList.GetUserByUsername(username).avatar;
entry.transform.Find("Image").GetComponent<Image>().sprite = UserList.GetUserByUsername(username).GetAvatar();
// Set the player name
entry.transform.Find("PlayerName").GetComponent<TMP_Text>().text = username;

View File

@@ -76,11 +76,6 @@ public partial class SpellingBeeController : AbstractFeedback
/// </summary>
private DateTime startTime;
/// <summary>
/// Reference to the user list to access the current user
/// </summary>
public UserList userList;
/// <summary>
/// Reference to the current user
/// </summary>
@@ -204,18 +199,15 @@ public partial class SpellingBeeController : AbstractFeedback
bonusTimeText.SetActive(false);
// Create entry in current user for keeping track of progress
userList.Load();
user = userList.GetCurrentUser();
Progress progress = user.GetMinigameProgress(minigame.index);
user = UserList.GetCurrentUser();
var progress = user.GetMinigameProgress(minigame.index);
if (progress == null)
{
progress = new Progress();
progress.AddOrUpdate<MinigameIndex>("minigameIndex", MinigameIndex.SPELLING_BEE);
progress.AddOrUpdate<List<Score>>("highestScores", new List<Score>());
progress.AddOrUpdate<List<Score>>("latestScores", new List<Score>());
user.minigames.Add(progress);
progress = new PersistentDataController.SavedMinigameProgress();
progress.minigameIndex = MinigameIndex.SPELLING_BEE;
user.AddMinigameProgress(progress);
}
userList.Save();
UserList.Save();
currentTheme = minigame.themeList.themes[minigame.themeList.currentThemeIndex];
//feedback.signPredictor.ChangeModel(currentTheme.modelIndex);
@@ -337,12 +329,11 @@ public partial class SpellingBeeController : AbstractFeedback
score.time = DateTime.Now.ToString();
// Save the new score
user = userList.GetCurrentUser();
Progress progress = user.GetMinigameProgress(minigame.index);
var progress = user.GetMinigameProgress(minigame.index);
// Get the current list of scores
List<Score> latestScores = progress.Get<List<Score>>("latestScores");
List<Score> highestScores = progress.Get<List<Score>>("highestScores");
List<Score> latestScores = progress.latestScores;
List<Score> highestScores = progress.highestScores;
// Add the new score
latestScores.Add(score);
@@ -352,10 +343,10 @@ public partial class SpellingBeeController : AbstractFeedback
highestScores.Sort((a, b) => b.scoreValue.CompareTo(a.scoreValue));
// Only save the top 10 scores, so this list doesn't keep growing endlessly
progress.AddOrUpdate<List<Score>>("latestScores", latestScores.Take(10).ToList());
progress.AddOrUpdate<List<Score>>("highestScores", highestScores.Take(10).ToList());
progress.latestScores = latestScores.Take(10).ToList();
progress.highestScores = highestScores.Take(10).ToList();
userList.Save();
UserList.Save();
}
/// <summary>

View File

@@ -6,8 +6,9 @@
"GUID:1631ed2680c61245b8211d943c1639a8",
"GUID:3444c67d5a3a93e5a95a48906078c372",
"GUID:d0b6b39a21908f94fbbd9f2c196a9725",
"GUID:7f2d0ee6dd21e1d4eb25b71b7a749d25",
"GUID:58e104b97fb3752438ada2902a36dcbf"
"GUID:58e104b97fb3752438ada2902a36dcbf",
"GUID:e83ddf9a537a96b4a804a16bb7872ec1",
"GUID:7f2d0ee6dd21e1d4eb25b71b7a749d25"
],
"includePlatforms": [],
"excludePlatforms": [],