Resolve WES-62 "Spellingbee webcam"
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77
Assets/SpellingBee/Scripts/SpellingBeeWebcam.cs
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77
Assets/SpellingBee/Scripts/SpellingBeeWebcam.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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using TMPro;
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public class SpellingBeeWebcam : MonoBehaviour
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{
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int camdex = 0;
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WebCamTexture tex;
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public RawImage display;
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public TextMeshProUGUI dynamic;
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void Awake(){
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//popup.SetActive(false);
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WebCamDevice device = WebCamTexture.devices[camdex];
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tex = new WebCamTexture(device.name);
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display.texture = tex;
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tex.Play();
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}
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public void SwapCam()
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{
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if (WebCamTexture.devices.Length > 0)
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{
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// Stop the old camera
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display.texture = null;
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tex.Stop();
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tex = null;
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// Find the new camera
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camdex += 1;
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camdex %= WebCamTexture.devices.Length;
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// Start the new camera
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WebCamDevice device = WebCamTexture.devices[camdex];
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tex = new WebCamTexture(device.name);
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display.texture = tex;
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tex.Play();
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}
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}
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// Scene changing is implemented here to avoid problems with webcam
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public void LoadScene(string sceneName)
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{
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display.texture = null;
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tex.Stop();
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tex = null;
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SceneManager.LoadScene(sceneName);
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}
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/*
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public void Show_feedback(){
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if(popup.activeSelf){
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dynamic.text = "";
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popup.SetActive(false);
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return;
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}
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double index = UnityEngine.Random.value;
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if(index < 0.5){
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dynamic.text = "Poor";
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}
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else if(index > 0.8){
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dynamic.text = "Excellent";
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}
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else{
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dynamic.text = "Good";
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}
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popup.SetActive(true);
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}
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*/
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}
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