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Assets/JustSign/Scripts/JustSignWebcam.cs
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72
Assets/JustSign/Scripts/JustSignWebcam.cs
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// Class to manage all webcam stuff inside the SpellingBee minigame
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/// </summary>
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public class JustSignWebcam : MonoBehaviour
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{
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/// <summary>
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/// Index of the current camera
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/// </summary>
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int camdex = 0;
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/// <summary>
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/// Texture to paste on the display
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/// </summary>
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WebCamTexture tex;
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/// <summary>
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/// Display for the video feed
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/// </summary>
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public RawImage display;
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/// <summary>
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/// Setup the webcam correctly
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/// </summary>
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void Awake()
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{
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WebCamDevice device = WebCamTexture.devices[camdex];
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tex = new WebCamTexture(device.name);
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display.texture = tex;
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tex.Play();
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}
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/// <summary>
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/// Swap webcam by cycling through the `WebCamTexture.devices` list
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/// </summary>
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public void SwapCam()
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{
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if (WebCamTexture.devices.Length > 0)
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{
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// Stop the old camera
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display.texture = null;
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tex.Stop();
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tex = null;
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// Find the new camera
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camdex += 1;
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camdex %= WebCamTexture.devices.Length;
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// Start the new camera
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WebCamDevice device = WebCamTexture.devices[camdex];
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tex = new WebCamTexture(device.name);
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display.texture = tex;
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tex.Play();
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}
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}
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/// <summary>
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/// Scene changing is implemented here to avoid problems with webcam
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/// </summary>
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public void GotoThemeSelection()
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{
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display.texture = null;
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tex.Stop();
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tex = null;
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SystemController.GetInstance().BackToPreviousScene();
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}
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}
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