Apply most requested changes

This commit is contained in:
lvrossem
2023-03-19 00:31:02 +01:00
parent b0ccda3ab5
commit 666815db22
4 changed files with 341 additions and 22 deletions

View File

@@ -0,0 +1,72 @@
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Class to manage all webcam stuff inside the SpellingBee minigame
/// </summary>
public class JustSignWebcam : MonoBehaviour
{
/// <summary>
/// Index of the current camera
/// </summary>
int camdex = 0;
/// <summary>
/// Texture to paste on the display
/// </summary>
WebCamTexture tex;
/// <summary>
/// Display for the video feed
/// </summary>
public RawImage display;
/// <summary>
/// Setup the webcam correctly
/// </summary>
void Awake()
{
WebCamDevice device = WebCamTexture.devices[camdex];
tex = new WebCamTexture(device.name);
display.texture = tex;
tex.Play();
}
/// <summary>
/// Swap webcam by cycling through the `WebCamTexture.devices` list
/// </summary>
public void SwapCam()
{
if (WebCamTexture.devices.Length > 0)
{
// Stop the old camera
display.texture = null;
tex.Stop();
tex = null;
// Find the new camera
camdex += 1;
camdex %= WebCamTexture.devices.Length;
// Start the new camera
WebCamDevice device = WebCamTexture.devices[camdex];
tex = new WebCamTexture(device.name);
display.texture = tex;
tex.Play();
}
}
/// <summary>
/// Scene changing is implemented here to avoid problems with webcam
/// </summary>
public void GotoThemeSelection()
{
display.texture = null;
tex.Stop();
tex = null;
SystemController.GetInstance().BackToPreviousScene();
}
}