Annotations + Removal of unneeded lines
This commit is contained in:
committed by
Jerome Coudron
parent
8c69ec3cc6
commit
785e56b883
@@ -72,7 +72,7 @@ public class ChangeUserScreen : MonoBehaviour
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Image background = instance.GetComponent<Image>();
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userBackgrounds.Add(background);
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// Set background color
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background.color = i == currentUserIndex ? new Color(66 / 255f, 158 / 255f, 189 / 255f, 1f) : Color.gray;
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background.color = i == currentUserIndex ? new Color(66 / 255f, 158 / 255f, 189 / 255f, 1f) : new Color(159 / 255f, 231 / 255f, 245 / 255f, 1f);
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}
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}
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@@ -82,7 +82,7 @@ public class ChangeUserScreen : MonoBehaviour
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/// <param name="index">Index to the user in the <c>this.userBackgrounds</c> list</param>
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private void UpdateSelection(int index)
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{
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userBackgrounds[currentUserIndex].color = Color.gray;
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userBackgrounds[currentUserIndex].color = new Color(159 / 255f, 231 / 255f, 245 / 255f, 1f);
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currentUserIndex = index;
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userBackgrounds[currentUserIndex].color = new Color(66 / 255f, 158 / 255f, 189 / 255f, 1f);
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}
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@@ -94,7 +94,7 @@ public class PanelCourseProgress : MonoBehaviour
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// Store reference to background so we can apply fancy coloring
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Image background = instance.GetComponent<Image>();
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background.color = Color.gray;
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background.color = new Color(159 / 255f, 231 / 255f, 245 / 255f, 120/255f);
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this.courseCards.Add(Tuple.Create(background, courseProgress.courseIndex));
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}
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if (0 < courses.Count)
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@@ -107,7 +107,7 @@ public class PanelCourseProgress : MonoBehaviour
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/// <param name="newCourse">Index to the new course</param>
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private void UpdateSelection(int newCourse)
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{
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courseCards[selectedCourse].Item1.color = Color.gray;
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courseCards[selectedCourse].Item1.color = new Color(159 / 255f, 231 / 255f, 245 / 255f, 120 / 255f);
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selectedCourse = newCourse;
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courseCards[selectedCourse].Item1.color = new Color(66 / 255f, 158 / 255f, 189 / 255f, 1f);
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@@ -90,7 +90,7 @@ public class PanelMinigameProgress : MonoBehaviour
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// Store reference to background so we can apply fancy coloring
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Image background = instance.GetComponent<Image>();
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background.color = Color.gray;
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background.color = new Color(159 / 255f, 231 / 255f, 245 / 255f, 120 / 255f);
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minigameCards.Add(Tuple.Create(background, minigameProgress.minigameIndex));
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}
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if (0 < minigames.Count)
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@@ -103,7 +103,7 @@ public class PanelMinigameProgress : MonoBehaviour
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/// <param name="newMinigame">Index to the new course</param>
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private void UpdateSelection(int newMinigame)
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{
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minigameCards[selectedMinigame].Item1.color = Color.gray;
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minigameCards[selectedMinigame].Item1.color = new Color(159 / 255f, 231 / 255f, 245 / 255f, 120 / 255f);
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selectedMinigame = newMinigame;
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minigameCards[selectedMinigame].Item1.color = new Color(66 / 255f, 158 / 255f, 189 / 255f, 1f);
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@@ -64,9 +64,9 @@ public class UserProgressScreen : MonoBehaviour
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public void DisplayCourses()
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{
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coursesPanel.SetActive(true);
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coursesTabButton.color = new Color(66 / 255f, 158 / 255f, 189 / 255f, 1f);
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coursesTabButton.color = new Color(247 / 255f, 173 / 255f, 25 / 255f, 1f);
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minigamesPanel.SetActive(false);
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minigamesTabButton.color = Color.gray;
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minigamesTabButton.color = new Color(247 / 255f, 173 / 255f, 25 / 255f, 120/255f);
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}
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/// <summary>
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@@ -75,8 +75,8 @@ public class UserProgressScreen : MonoBehaviour
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public void DisplayMinigames()
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{
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coursesPanel.SetActive(false);
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coursesTabButton.color = Color.gray;
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coursesTabButton.color = new Color(247 / 255f, 173 / 255f, 25 / 255f, 120 / 255f);
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minigamesPanel.SetActive(true);
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minigamesTabButton.color = new Color(66 / 255f, 158 / 255f, 189 / 255f, 1f);
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minigamesTabButton.color = new Color(247 / 255f, 173 / 255f, 25 / 255f, 1f);
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}
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}
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