Made modelChanging internal in SIgnPredictor
Made it so that there is a function inside SignPredictor that is used to change its model
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@@ -242,7 +242,7 @@ public class HangmanGameController : MonoBehaviour
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userList.Save();
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// Hangman always uses fingerspelling
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feedback.signPredictor.model = feedback.signPredictor.modelList.GetModelByIndex(ModelIndex.FINGERSPELLING);
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feedback.signPredictor.ChangeModel(ModelIndex.FINGERSPELLING);
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// Set calllbacks
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feedback.getSignCallback = () =>
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