Integrate minigame and courses
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38
Assets/Common/Scripts/MinigameItem.cs
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38
Assets/Common/Scripts/MinigameItem.cs
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class MinigameItem : MonoBehaviour
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{
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// TODO: change to ScriptableObject Minigame;
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[Header("ScriptableObject Course")]
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public Minigame minigame;
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[Header("UI references")]
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// Reference to thumbnail object
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public Image thumbnail;
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// Reference to title object
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public TMP_Text title;
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// Refetence to object so correct callback can be trigger on click
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public Button button;
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void Start()
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{
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// Use public function so that this component can get Instantiated
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GenerateContent();
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}
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public void GenerateContent()
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{
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// Set appearance
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thumbnail.sprite = minigame.thumbnail;
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title.text = minigame.title;
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// Add click functionality
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button.onClick.AddListener(() => SceneManager.LoadScene(minigame.minigameEntryPoint));
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}
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}
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