Integrate minigame and courses
This commit is contained in:
39
Assets/Common/Scripts/MinigameListManager.cs
Normal file
39
Assets/Common/Scripts/MinigameListManager.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class MinigameListManager : MonoBehaviour
|
||||
{
|
||||
[Header("Minigame list UI components")]
|
||||
// Reference to minigame-list holder object
|
||||
public Transform minigameContainer;
|
||||
|
||||
[Header("Prefabs")]
|
||||
// Prefab of item
|
||||
public GameObject minigameItemPrefab;
|
||||
|
||||
[Header("Minigames")]
|
||||
// Reference to the list of all minigames
|
||||
public MinigameList minigameList;
|
||||
|
||||
void Start()
|
||||
{
|
||||
foreach (Minigame minigame in minigameList.minigames)
|
||||
{
|
||||
// Create instance of prefab
|
||||
GameObject instance = GameObject.Instantiate(minigameItemPrefab, minigameContainer);
|
||||
|
||||
// Dynamically load appearance
|
||||
MinigameItem item = instance.GetComponent<MinigameItem>();
|
||||
item.minigame = minigame;
|
||||
}
|
||||
}
|
||||
|
||||
// Method used as callback for on click events
|
||||
public void LoadScene(string sceneName)
|
||||
{
|
||||
SceneManager.LoadScene(sceneName);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user