Integrate minigame and courses
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@@ -26,7 +26,7 @@ public class TestProgress : MonoBehaviour
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{
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Progress progress = new Progress();
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NonSerializableStruct nss = new NonSerializableStruct();
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try { progress.Add<NonSerializableStruct>("key", nss); }
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try { progress.AddOrUpdate<NonSerializableStruct>("key", nss); }
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catch (SerializationException) { return true; }
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return false;
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}
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@@ -44,7 +44,7 @@ public class TestProgress : MonoBehaviour
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private bool AccessInvalidType()
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{
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Progress progress = new Progress();
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progress.Add<int>("key", 123456789);
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progress.AddOrUpdate<int>("key", 123456789);
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try { progress.Get<double>("key"); }
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catch (InvalidCastException) { return true; }
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return false;
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@@ -62,6 +62,7 @@ public class TestProgress : MonoBehaviour
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TestProgressAddNonSerializableStruct();
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TestProgressGetInvalidKey();
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TestProgressGetInvalidType();
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TestProgressUpdate();
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TestProgressGetInt();
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TestProgressGetDouble();
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TestProgressGetString();
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@@ -77,38 +78,38 @@ public class TestProgress : MonoBehaviour
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public void TestProgressAddInvalidData()
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{
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Progress progress = new Progress();
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Debug.Assert(!progress.Add<GameObject>("key", null));
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Debug.Assert(!progress.AddOrUpdate<GameObject>("key", null));
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}
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public void TestProgressAddDuplicateKey()
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{
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Progress progress = new Progress();
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progress.Add<int>("key 1", 0);
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Debug.Assert(!progress.Add<int>("key 1", 1));
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progress.AddOrUpdate<int>("key 1", 0);
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Debug.Assert(progress.AddOrUpdate<int>("key 1", 1));
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}
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public void TestProgressAddInt()
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{
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Progress progress = new Progress();
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Debug.Assert(progress.Add<int>("key", 1));
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Debug.Assert(progress.AddOrUpdate<int>("key", 1));
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}
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public void TestProgressAddDouble()
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{
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Progress progress = new Progress();
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Debug.Assert(progress.Add<double>("key", 1.0));
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Debug.Assert(progress.AddOrUpdate<double>("key", 1.0));
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}
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public void TestProgressAddString()
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{
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Progress progress = new Progress();
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Debug.Assert(progress.Add<string>("key", "Hello World!"));
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Debug.Assert(progress.AddOrUpdate<string>("key", "Hello World!"));
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}
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public void TestProgressAddSerializableStruct()
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{
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Progress progress = new Progress();
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Debug.Assert(progress.Add<SerializableStruct>("key", new SerializableStruct()));
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Debug.Assert(progress.AddOrUpdate<SerializableStruct>("key", new SerializableStruct()));
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}
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public void TestProgressAddNonSerializableStruct()
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@@ -126,24 +127,33 @@ public class TestProgress : MonoBehaviour
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Debug.Assert(AccessInvalidType());
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}
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public void TestProgressUpdate()
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{
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Progress progress = new Progress();
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progress.AddOrUpdate<int>("key", 1);
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Debug.Assert(progress.Get<int>("key") == 1);
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progress.AddOrUpdate<int>("key", 2);
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Debug.Assert(progress.Get<int>("key") == 2);
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}
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public void TestProgressGetInt()
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{
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Progress progress = new Progress();
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progress.Add<int>("key", 1);
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progress.AddOrUpdate<int>("key", 1);
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Debug.Assert(progress.Get<int>("key") == 1);
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}
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public void TestProgressGetDouble()
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{
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Progress progress = new Progress();
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progress.Add<double>("key", 1.0);
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progress.AddOrUpdate<double>("key", 1.0);
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Debug.Assert(progress.Get<double>("key") == 1.0);
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}
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public void TestProgressGetString()
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{
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Progress progress = new Progress();
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progress.Add<string>("key", "Hello World!");
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progress.AddOrUpdate<string>("key", "Hello World!");
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Debug.Assert(progress.Get<string>("key") == "Hello World!");
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}
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@@ -154,7 +164,7 @@ public class TestProgress : MonoBehaviour
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int R = 1, G = 10, B = 100;
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float X = 0.1f, Y = 0.01f, Z = 0.001f;
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SerializableStruct data = new SerializableStruct { r = R, g = G, b = B, x = X, y = Y, z = Z };
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progress.Add<SerializableStruct>("key", data);
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progress.AddOrUpdate<SerializableStruct>("key", data);
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SerializableStruct result = progress.Get<SerializableStruct>("key");
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Debug.Assert(result.r == R);
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Debug.Assert(result.g == G);
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