Resolve WES-192 "Fix progress screen"
This commit is contained in:
@@ -33,13 +33,16 @@ public class CourseProgressCardTests
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SystemController.GetInstance().SwapScene("Accounts/Scenes/UserProgressScreen");
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yield return new WaitForSeconds(WAIT_TIME);
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GameObject.FindObjectOfType<UserProgressScreen>().DisplayCourses();
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yield return new WaitForSeconds(WAIT_TIME);
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}
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/// <summary>
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/// Cleanup after testing
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/// </summary>
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[TearDown]
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public void TearDown_ChangeUserScreen()
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public void TearDown_MinigameProgressCard()
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{
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PersistentDataController.PATH = null;
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}
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78
Assets/Accounts/Tests/PlayMode/LearnableProgressCardTests.cs
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78
Assets/Accounts/Tests/PlayMode/LearnableProgressCardTests.cs
Normal file
@@ -0,0 +1,78 @@
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using NUnit.Framework;
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using System.Collections;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.TestTools;
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/// <summary>
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/// Test the LearnableProgressCard class
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/// </summary>
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[TestFixture]
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public class LearnableProgressCardTests
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{
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/// <summary>
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/// Wait time between scene transitions
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/// </summary>
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private const float WAIT_TIME = 0.2f;
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/// <summary>
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/// Setup the LearnableProgressCard tests
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/// </summary>
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[UnitySetUp]
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public IEnumerator Setup_CourseProgressCard()
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{
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string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
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string course = "{\"entries\":[],\"courseIndex\":0,\"progress\":0.03846153989434242,\"completedLearnables\":1,\"inUseLearnables\":7,\"totalLearnables\":26,\"learnables\":[{\"entries\":[],\"index\":0,\"inUse\":true,\"name\":\"A\",\"progress\":3.0},{\"entries\":[],\"index\":1,\"inUse\":true,\"name\":\"B\",\"progress\":4.5},{\"entries\":[],\"index\":2,\"inUse\":true,\"name\":\"C\",\"progress\":1.5},{\"entries\":[],\"index\":3,\"inUse\":true,\"name\":\"D\",\"progress\":1.5},{\"entries\":[],\"index\":4,\"inUse\":true,\"name\":\"E\",\"progress\":1.5},{\"entries\":[],\"index\":5,\"inUse\":true,\"name\":\"F\",\"progress\":1.5},{\"entries\":[],\"index\":6,\"inUse\":true,\"name\":\"G\",\"progress\":0.0},{\"entries\":[],\"index\":7,\"inUse\":false,\"name\":\"H\",\"progress\":0.0},{\"entries\":[],\"index\":8,\"inUse\":false,\"name\":\"I\",\"progress\":0.0},{\"entries\":[],\"index\":9,\"inUse\":false,\"name\":\"J\",\"progress\":0.0},{\"entries\":[],\"index\":10,\"inUse\":false,\"name\":\"K\",\"progress\":0.0},{\"entries\":[],\"index\":11,\"inUse\":false,\"name\":\"L\",\"progress\":0.0},{\"entries\":[],\"index\":12,\"inUse\":false,\"name\":\"M\",\"progress\":0.0},{\"entries\":[],\"index\":13,\"inUse\":false,\"name\":\"N\",\"progress\":0.0},{\"entries\":[],\"index\":14,\"inUse\":false,\"name\":\"O\",\"progress\":0.0},{\"entries\":[],\"index\":15,\"inUse\":false,\"name\":\"P\",\"progress\":0.0},{\"entries\":[],\"index\":16,\"inUse\":false,\"name\":\"Q\",\"progress\":0.0},{\"entries\":[],\"index\":17,\"inUse\":false,\"name\":\"R\",\"progress\":0.0},{\"entries\":[],\"index\":18,\"inUse\":false,\"name\":\"S\",\"progress\":0.0},{\"entries\":[],\"index\":19,\"inUse\":false,\"name\":\"T\",\"progress\":0.0},{\"entries\":[],\"index\":20,\"inUse\":false,\"name\":\"U\",\"progress\":0.0},{\"entries\":[],\"index\":21,\"inUse\":false,\"name\":\"V\",\"progress\":0.0},{\"entries\":[],\"index\":22,\"inUse\":false,\"name\":\"W\",\"progress\":0.0},{\"entries\":[],\"index\":23,\"inUse\":false,\"name\":\"X\",\"progress\":0.0},{\"entries\":[],\"index\":24,\"inUse\":false,\"name\":\"Y\",\"progress\":0.0},{\"entries\":[],\"index\":25,\"inUse\":false,\"name\":\"Z\",\"progress\":0.0}]}";
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string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"Tester0\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[{course}]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
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File.WriteAllText(path, oneUser);
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PersistentDataController.PATH = path;
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PersistentDataController.GetInstance().Load();
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AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
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SystemController.GetInstance().SwapScene("Accounts/Scenes/UserProgressScreen");
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yield return new WaitForSeconds(WAIT_TIME);
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GameObject.FindObjectOfType<UserProgressScreen>().DisplayCourses();
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yield return new WaitForSeconds(WAIT_TIME);
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}
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/// <summary>
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/// Cleanup after testing
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/// </summary>
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[TearDown]
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public void TearDown_MinigameProgressCard()
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{
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PersistentDataController.PATH = null;
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}
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/// <summary>
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/// Test whether every item that needs to be assign in the editor, is assigned
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/// </summary>
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[Test]
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public void Test_EditorAssignments()
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{
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var card = GameObject.FindObjectOfType<LearnableProgressCard>();
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Assert.IsNotNull(card);
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Assert.IsNotNull(card.learnable);
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Assert.IsNotNull(card.thumbnail);
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Assert.IsNotNull(card.stars);
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Assert.AreEqual(3, card.stars.Count);
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}
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/// <summary>
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/// Test whether the card is correctly initialized
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/// </summary>
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[Test]
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public void Test_Start()
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{
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var card = GameObject.FindObjectOfType<LearnableProgressCard>();
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Assert.AreEqual(card.learnable.image, card.thumbnail.sprite);
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var starRewards = new float[] { 1.0f, 2.5f, 4.0f, };
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for (int i = 0; i < 3; i++)
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Assert.AreEqual(starRewards[i] < card.progress.progress ? Color.white : Color.black, card.stars[i].color);
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 238c4a8454aff2744ac782a49d2fbbd6
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -19,8 +19,7 @@ public class MinigameProgressCardTests
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/// <summary>
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/// Setup the MinigameProgressCard tests
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/// </summary>
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[UnitySetUp]
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public IEnumerator Setup_MinigameProgressCard()
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private IEnumerator Setup_MinigameProgressCard()
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{
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string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
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string minigame = "{\"entries\":[],\"minigameIndex\":1,\"latestScores\":[{\"scoreValue\":70,\"time\":\"19/04/2023 22:32:39\"},{\"scoreValue\":55,\"time\":\"20/04/2023 11:50:10\"},{\"scoreValue\":55,\"time\":\"20/04/2023 13:27:15\"}],\"highestScores\":[{\"scoreValue\":70,\"time\":\"19/04/2023 22:32:39\"},{\"scoreValue\":55,\"time\":\"20/04/2023 11:50:10\"},{\"scoreValue\":55,\"time\":\"20/04/2023 13:27:15\"}]}";
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@@ -33,13 +32,37 @@ public class MinigameProgressCardTests
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SystemController.GetInstance().SwapScene("Accounts/Scenes/UserProgressScreen");
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yield return new WaitForSeconds(WAIT_TIME);
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GameObject.FindObjectOfType<UserProgressScreen>().DisplayMinigames();
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yield return new WaitForSeconds(WAIT_TIME);
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}
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/// <summary>
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/// Setup the MinigameProgressCard tests
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/// </summary>
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private IEnumerator Setup_MinigameProgressCard_Empty()
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{
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string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
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string minigame = "{\"entries\":[],\"minigameIndex\":0,\"latestScores\":[],\"highestScores\":[]}";
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string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"Tester0\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[{minigame}],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
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File.WriteAllText(path, oneUser);
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PersistentDataController.PATH = path;
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PersistentDataController.GetInstance().Load();
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AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
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SystemController.GetInstance().SwapScene("Accounts/Scenes/UserProgressScreen");
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yield return new WaitForSeconds(WAIT_TIME);
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GameObject.FindObjectOfType<UserProgressScreen>().DisplayMinigames();
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yield return new WaitForSeconds(WAIT_TIME);
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}
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/// <summary>
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/// Cleanup after testing
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/// </summary>
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[TearDown]
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public void TearDown_ChangeUserScreen()
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public void TearDown_MinigameProgressCard()
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{
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PersistentDataController.PATH = null;
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}
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@@ -47,9 +70,11 @@ public class MinigameProgressCardTests
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/// <summary>
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/// Test whether every item that needs to be assign in the editor, is assigned
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/// </summary>
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[Test]
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public void Test_EditorAssignments()
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[UnityTest]
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public IEnumerator Test_EditorAssignments()
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{
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yield return Setup_MinigameProgressCard();
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var card = GameObject.FindObjectOfType<MinigameProgressCard>();
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Assert.IsNotNull(card);
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Assert.IsNotNull(card.button);
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@@ -63,15 +88,33 @@ public class MinigameProgressCardTests
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/// <summary>
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/// Test whether the card is correctly initialized
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/// </summary>
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[Test]
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public void Test_Start()
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[UnityTest]
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public IEnumerator Test_Start()
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{
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yield return Setup_MinigameProgressCard();
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var card = GameObject.FindObjectOfType<MinigameProgressCard>();
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Minigame minigame = card.minigameList.GetMinigameByIndex(card.minigameProgress.minigameIndex);
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Assert.AreEqual(minigame.thumbnail, card.thumbnail.sprite);
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Assert.AreEqual(minigame.title, card.title.text);
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Assert.AreEqual(card.highscore.text, $"Topscore: {card.minigameProgress.highestScores[0].scoreValue}");
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Assert.AreEqual($"TOPSCORE: {card.minigameProgress.highestScores[0].scoreValue}", card.highscore.text);
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}
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/// <summary>
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/// Test whether an empty card is correctly initialized
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/// </summary>
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[UnityTest]
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public IEnumerator Test_Start_Empty()
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{
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yield return Setup_MinigameProgressCard_Empty();
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var card = GameObject.FindObjectOfType<MinigameProgressCard>();
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Minigame minigame = card.minigameList.GetMinigameByIndex(card.minigameProgress.minigameIndex);
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Assert.AreEqual(minigame.thumbnail, card.thumbnail.sprite);
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Assert.AreEqual(minigame.title, card.title.text);
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Assert.AreEqual("(NOG) GEEN TOPSCORE", card.highscore.text);
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}
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}
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162
Assets/Accounts/Tests/PlayMode/PanelCourseProgressTests.cs
Normal file
162
Assets/Accounts/Tests/PlayMode/PanelCourseProgressTests.cs
Normal file
File diff suppressed because one or more lines are too long
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 20981edad710f544984afd94847fa502
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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191
Assets/Accounts/Tests/PlayMode/PanelMinigamesProgressTests.cs
Normal file
191
Assets/Accounts/Tests/PlayMode/PanelMinigamesProgressTests.cs
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@@ -0,0 +1,191 @@
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using NUnit.Framework;
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using System.Collections;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.TestTools;
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using UnityEngine.UI;
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/// <summary>
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/// Test the PanelMinigameProgress class
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/// </summary>
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[TestFixture]
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public class PanelMinigameProgressTests
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{
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/// <summary>
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/// Wait time between scene transitions
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/// </summary>
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private const float WAIT_TIME = 0.2f;
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/// <summary>
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/// Setup the PanelMinigameProgress tests
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/// </summary>
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private IEnumerator Setup_PanelMinigameProgress()
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{
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string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
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string minigame = "{\"entries\":[],\"minigameIndex\":1,\"latestScores\":[{\"scoreValue\":70,\"time\":\"19/04/2023 22:32:39\"},{\"scoreValue\":55,\"time\":\"20/04/2023 11:50:10\"},{\"scoreValue\":55,\"time\":\"20/04/2023 13:27:15\"}],\"highestScores\":[{\"scoreValue\":70,\"time\":\"19/04/2023 22:32:39\"},{\"scoreValue\":55,\"time\":\"20/04/2023 11:50:10\"},{\"scoreValue\":55,\"time\":\"20/04/2023 13:27:15\"}]}";
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string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"Tester0\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[{minigame}],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
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File.WriteAllText(path, oneUser);
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PersistentDataController.PATH = path;
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PersistentDataController.GetInstance().Load();
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AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
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SystemController.GetInstance().SwapScene("Accounts/Scenes/UserProgressScreen");
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yield return new WaitForSeconds(WAIT_TIME);
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GameObject.FindObjectOfType<UserProgressScreen>().DisplayMinigames();
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yield return new WaitForSeconds(WAIT_TIME);
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}
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/// <summary>
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/// Setup the PanelMinigameProgress tests
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/// </summary>
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private IEnumerator Setup_PanelMinigameProgress_Empty()
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{
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string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
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string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"Tester0\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
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File.WriteAllText(path, oneUser);
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PersistentDataController.PATH = path;
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PersistentDataController.GetInstance().Load();
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AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
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SystemController.GetInstance().SwapScene("Accounts/Scenes/UserProgressScreen");
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yield return new WaitForSeconds(WAIT_TIME);
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GameObject.FindObjectOfType<UserProgressScreen>().DisplayMinigames();
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yield return new WaitForSeconds(WAIT_TIME);
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}
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/// <summary>
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/// Setup the PanelMinigameProgress tests
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/// </summary>
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private IEnumerator Setup_PanelMinigameProgress_NoScorePresent()
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{
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string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
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string minigame = "{\"entries\":[],\"minigameIndex\":1,\"latestScores\":[],\"highestScores\":[]}";
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string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"Tester0\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[{minigame}],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
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File.WriteAllText(path, oneUser);
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PersistentDataController.PATH = path;
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PersistentDataController.GetInstance().Load();
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AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
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SystemController.GetInstance().SwapScene("Accounts/Scenes/UserProgressScreen");
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yield return new WaitForSeconds(WAIT_TIME);
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GameObject.FindObjectOfType<UserProgressScreen>().DisplayMinigames();
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yield return new WaitForSeconds(WAIT_TIME);
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}
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/// <summary>
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/// Setup the PanelMinigameProgress tests
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/// </summary>
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private IEnumerator Setup_PanelMinigameProgress_Multiple()
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{
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string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
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string minigame = "[{\"entries\":[],\"minigameIndex\":1,\"latestScores\":[{\"scoreValue\":70,\"time\":\"20/04/2023 16:08:43\"},{\"scoreValue\":20,\"time\":\"20/04/2023 16:11:53\"}],\"highestScores\":[{\"scoreValue\":70,\"time\":\"20/04/2023 16:08:43\"},{\"scoreValue\":20,\"time\":\"20/04/2023 16:11:53\"}]},{\"entries\":[],\"minigameIndex\":2,\"latestScores\":[{\"scoreValue\":194,\"time\":\"20/04/2023 15:27:41\"},{\"scoreValue\":155,\"time\":\"20/04/2023 15:28:56\"},{\"scoreValue\":84,\"time\":\"20/04/2023 15:42:10\"},{\"scoreValue\":465,\"time\":\"20/04/2023 16:14:22\"}],\"highestScores\":[{\"scoreValue\":465,\"time\":\"20/04/2023 16:14:22\"},{\"scoreValue\":194,\"time\":\"20/04/2023 15:27:41\"},{\"scoreValue\":155,\"time\":\"20/04/2023 15:28:56\"},{\"scoreValue\":84,\"time\":\"20/04/2023 15:42:10\"}]},{\"entries\":[],\"minigameIndex\":0,\"latestScores\":[{\"scoreValue\":1090,\"time\":\"20/04/2023 16:02:14\"},{\"scoreValue\":1180,\"time\":\"20/04/2023 16:07:02\"}],\"highestScores\":[{\"scoreValue\":1180,\"time\":\"20/04/2023 16:07:02\"},{\"scoreValue\":1090,\"time\":\"20/04/2023 16:02:14\"}]}]";
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string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"Tester0\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":{minigame},\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
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File.WriteAllText(path, oneUser);
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PersistentDataController.PATH = path;
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PersistentDataController.GetInstance().Load();
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AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
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SystemController.GetInstance().SwapScene("Accounts/Scenes/UserProgressScreen");
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yield return new WaitForSeconds(WAIT_TIME);
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GameObject.FindObjectOfType<UserProgressScreen>().DisplayMinigames();
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yield return new WaitForSeconds(WAIT_TIME);
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}
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/// <summary>
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/// Cleanup after testing
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/// </summary>
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[TearDown]
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public void TearDown_PanelMinigameProgress()
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{
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PersistentDataController.PATH = null;
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}
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||||
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/// <summary>
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/// Test whether every item that needs to be assign in the editor, is assigned
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/// </summary>
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[UnityTest]
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public IEnumerator Test_EditorAssignments()
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{
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yield return Setup_PanelMinigameProgress();
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var panel = GameObject.FindObjectOfType<PanelMinigameProgress>();
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Assert.IsNotNull(panel);
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Assert.IsNotNull(panel.minigameList);
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Assert.IsNotNull(panel.minigameCardPrefab);
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Assert.IsNotNull(panel.minigamesContainer);
|
||||
Assert.IsNotNull(panel.minigameInfo);
|
||||
Assert.IsNotNull(panel.emptyMinigames);
|
||||
Assert.IsNotNull(panel.minigameTitle);
|
||||
Assert.IsNotNull(panel.progressGraph);
|
||||
Assert.IsNotNull(panel.emptyHighscore);
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator Test_Start()
|
||||
{
|
||||
yield return Setup_PanelMinigameProgress();
|
||||
|
||||
var panel = GameObject.FindObjectOfType<PanelMinigameProgress>();
|
||||
Assert.IsTrue(panel.minigameInfo.gameObject.activeSelf);
|
||||
Assert.IsFalse(panel.emptyMinigames.gameObject.activeSelf);
|
||||
Assert.IsFalse(panel.emptyHighscore.gameObject.activeSelf);
|
||||
Assert.IsTrue(panel.progressGraph.gameObject.activeSelf);
|
||||
|
||||
var minigame = panel.minigameList.GetMinigameByIndex(MinigameIndex.HANGMAN);
|
||||
Assert.AreEqual(minigame.title, panel.minigameTitle.text);
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator Test_Start_Empty()
|
||||
{
|
||||
yield return Setup_PanelMinigameProgress_Empty();
|
||||
|
||||
var panel = GameObject.FindObjectOfType<PanelMinigameProgress>();
|
||||
Assert.IsFalse(panel.minigameInfo.gameObject.activeSelf);
|
||||
Assert.IsTrue(panel.emptyMinigames.gameObject.activeSelf);
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator Test_Start_NoScorePresent()
|
||||
{
|
||||
yield return Setup_PanelMinigameProgress_NoScorePresent();
|
||||
|
||||
var panel = GameObject.FindObjectOfType<PanelMinigameProgress>();
|
||||
Assert.IsTrue(panel.minigameInfo.gameObject.activeSelf);
|
||||
Assert.IsFalse(panel.emptyMinigames.gameObject.activeSelf);
|
||||
Assert.IsTrue(panel.emptyHighscore.gameObject.activeSelf);
|
||||
Assert.IsFalse(panel.progressGraph.gameObject.activeSelf);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test whether we can select a minigame
|
||||
/// </summary>
|
||||
[UnityTest]
|
||||
public IEnumerator Test_UpdateSelection()
|
||||
{
|
||||
yield return Setup_PanelMinigameProgress_Multiple();
|
||||
|
||||
var panel = GameObject.FindObjectOfType<PanelMinigameProgress>();
|
||||
var minigames = GameObject.FindObjectsOfType<MinigameProgressCard>();
|
||||
|
||||
var currentMinigame = minigames[0];
|
||||
currentMinigame.selectActivity.Invoke();
|
||||
yield return new WaitForSeconds(WAIT_TIME);
|
||||
|
||||
Assert.AreEqual(Color.blue, currentMinigame.GetComponent<Image>().color);
|
||||
for (int i = 1; i < minigames.Length; i++)
|
||||
Assert.AreEqual(Color.gray, minigames[i].GetComponent<Image>().color);
|
||||
|
||||
Assert.AreEqual(currentMinigame.title.text, panel.minigameTitle.text);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f046d113e8709db438b49af46e271111
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
128
Assets/Accounts/Tests/PlayMode/ProgressGraphTests.cs
Normal file
128
Assets/Accounts/Tests/PlayMode/ProgressGraphTests.cs
Normal file
@@ -0,0 +1,128 @@
|
||||
using NUnit.Framework;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
|
||||
/// <summary>
|
||||
/// Test the ProgressGraph class
|
||||
/// </summary>
|
||||
[TestFixture]
|
||||
public class ProgressGraphTests
|
||||
{
|
||||
/// <summary>
|
||||
/// Wait time between scene transitions
|
||||
/// </summary>
|
||||
private const float WAIT_TIME = 0.2f;
|
||||
|
||||
/// <summary>
|
||||
/// Setup the ProgressGraph tests
|
||||
/// </summary>
|
||||
private IEnumerator Setup_ProgressGraph(int amount, Func<int, int> f)
|
||||
{
|
||||
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
|
||||
string score = "";
|
||||
for (int i = 0; i < amount; i++)
|
||||
{
|
||||
score += $"{{\"scoreValue\":{f(i)},\"time\":\"19/04/2023 22:32:39\"}}";
|
||||
if (i < amount - 1)
|
||||
score += ",";
|
||||
}
|
||||
|
||||
string minigame = $"{{\"entries\":[],\"minigameIndex\":1,\"latestScores\":[{score}],\"highestScores\":[{score}]}}";
|
||||
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"Tester0\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[{minigame}],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
|
||||
|
||||
File.WriteAllText(path, oneUser);
|
||||
PersistentDataController.PATH = path;
|
||||
PersistentDataController.GetInstance().Load();
|
||||
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
|
||||
|
||||
SystemController.GetInstance().SwapScene("Accounts/Scenes/UserProgressScreen");
|
||||
yield return new WaitForSeconds(WAIT_TIME);
|
||||
|
||||
GameObject.FindObjectOfType<UserProgressScreen>().DisplayMinigames();
|
||||
yield return new WaitForSeconds(WAIT_TIME);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Test whether every item that needs to be assign in the editor, is assigned
|
||||
/// </summary>
|
||||
[UnityTest]
|
||||
public IEnumerator Test_EditorAssignments()
|
||||
{
|
||||
yield return Setup_ProgressGraph(1, (i) => i);
|
||||
|
||||
var graph = GameObject.FindObjectOfType<ProgressGraph>();
|
||||
Assert.IsNotNull(graph);
|
||||
Assert.IsNotNull(graph.progressGraph);
|
||||
Assert.IsNotNull(graph.highscoreMarker);
|
||||
Assert.IsNotNull(graph.axesTickMarker);
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator Test_PlotGraph_Negative()
|
||||
{
|
||||
yield return Setup_ProgressGraph(4, (i) => -5 * (i + 1));
|
||||
yield return new WaitForSeconds(5.0f);
|
||||
Assert.IsTrue(true);
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator Test_PlotGraph_SmallerThen1()
|
||||
{
|
||||
yield return Setup_ProgressGraph(4, (i) => (3 * i + 20) / 100);
|
||||
yield return new WaitForSeconds(5.0f);
|
||||
Assert.IsTrue(true);
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator Test_PlotGraph_AroundZero()
|
||||
{
|
||||
yield return Setup_ProgressGraph(4, (i) => 5 * i - 10);
|
||||
yield return new WaitForSeconds(5.0f);
|
||||
Assert.IsTrue(true);
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator Test_PlotGraph_AllZeros()
|
||||
{
|
||||
yield return Setup_ProgressGraph(4, (i) => 0);
|
||||
yield return new WaitForSeconds(5.0f);
|
||||
Assert.IsTrue(true);
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator Test_PlotGraph_BetweenPos1AndNeg1()
|
||||
{
|
||||
yield return Setup_ProgressGraph(10, (i) => (i % 3) - 1);
|
||||
yield return new WaitForSeconds(5.0f);
|
||||
Assert.IsTrue(true);
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator Test_PlotGraph_Single()
|
||||
{
|
||||
yield return Setup_ProgressGraph(1, (i) => i + 500);
|
||||
yield return new WaitForSeconds(5.0f);
|
||||
Assert.IsTrue(true);
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator Test_PlotGraph_Multiple()
|
||||
{
|
||||
yield return Setup_ProgressGraph(5, (i) => 5 * i);
|
||||
yield return new WaitForSeconds(5.0f);
|
||||
Assert.IsTrue(true);
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator Test_PlotGraph_TooMany()
|
||||
{
|
||||
yield return Setup_ProgressGraph(10, (i) => 5 * i);
|
||||
yield return new WaitForSeconds(5.0f);
|
||||
Assert.IsTrue(true);
|
||||
}
|
||||
}
|
||||
11
Assets/Accounts/Tests/PlayMode/ProgressGraphTests.cs.meta
Normal file
11
Assets/Accounts/Tests/PlayMode/ProgressGraphTests.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: be53c4208fff73845b85978e1ecae7d4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -38,7 +38,7 @@ public class UserCardTests
|
||||
/// Cleanup after testing
|
||||
/// </summary>
|
||||
[TearDown]
|
||||
public void TearDown_ChangeUserScreen()
|
||||
public void TearDown_UserCard()
|
||||
{
|
||||
PersistentDataController.PATH = null;
|
||||
}
|
||||
|
||||
@@ -40,7 +40,7 @@ public class UserCreationScreenTests
|
||||
/// Cleanup after testing
|
||||
/// </summary>
|
||||
[TearDown]
|
||||
public void TearDown_ChangeUserScreen()
|
||||
public void TearDown_UserCreationScreen()
|
||||
{
|
||||
PersistentDataController.PATH = null;
|
||||
}
|
||||
|
||||
@@ -5,7 +5,6 @@ using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
using UnityEngine.UI;
|
||||
|
||||
/// <summary>
|
||||
/// Test the UserProgressScreen class
|
||||
@@ -42,7 +41,7 @@ public class UserProgressScreenTests
|
||||
/// Cleanup after testing
|
||||
/// </summary>
|
||||
[TearDown]
|
||||
public void TearDown_ChangeUserScreen()
|
||||
public void TearDown_UserProgressScreen()
|
||||
{
|
||||
PersistentDataController.PATH = null;
|
||||
}
|
||||
@@ -58,15 +57,10 @@ public class UserProgressScreenTests
|
||||
var userProgressController = GameObject.FindObjectOfType<UserProgressScreen>();
|
||||
Assert.IsNotNull(userProgressController.username);
|
||||
Assert.IsNotNull(userProgressController.avatar);
|
||||
Assert.IsNotNull(userProgressController.playtime);
|
||||
Assert.IsNotNull(userProgressController.highscoreMarker);
|
||||
Assert.IsNotNull(userProgressController.courseCardPrefab);
|
||||
Assert.IsNotNull(userProgressController.coursesContainer);
|
||||
Assert.IsNotNull(userProgressController.emptyCourses);
|
||||
Assert.IsNotNull(userProgressController.minigameCardPrefab);
|
||||
Assert.IsNotNull(userProgressController.minigamesContainer);
|
||||
Assert.IsNotNull(userProgressController.emptyMinigames);
|
||||
Assert.IsNotNull(userProgressController.progressGraph);
|
||||
Assert.IsNotNull(userProgressController.coursesPanel);
|
||||
Assert.IsNotNull(userProgressController.coursesTabButton);
|
||||
Assert.IsNotNull(userProgressController.minigamesPanel);
|
||||
Assert.IsNotNull(userProgressController.minigamesTabButton);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -82,17 +76,10 @@ public class UserProgressScreenTests
|
||||
|
||||
Assert.AreEqual(user.GetUsername(), userProgressController.username.text);
|
||||
Assert.AreEqual(user.GetAvatar(), userProgressController.avatar.sprite);
|
||||
Assert.AreEqual($"Totale speeltijd: {user.GetPlaytime().ToString("0.00")}", userProgressController.playtime.text);
|
||||
|
||||
Assert.IsFalse(userProgressController.progressGraph.gameObject.activeSelf);
|
||||
|
||||
Assert.IsTrue(userProgressController.emptyCourses.gameObject.activeSelf);
|
||||
Assert.IsFalse(userProgressController.coursesContainer.gameObject.activeSelf);
|
||||
Assert.IsTrue(userProgressController.coursesPanel.activeSelf);
|
||||
Assert.Zero(GameObject.FindObjectsOfType<CourseProgressCard>().Length);
|
||||
|
||||
Assert.IsTrue(userProgressController.emptyMinigames.gameObject.activeSelf);
|
||||
Assert.IsFalse(userProgressController.minigamesContainer.gameObject.activeSelf);
|
||||
Assert.Zero(GameObject.FindObjectsOfType<MinigameProgressCard>().Length);
|
||||
Assert.IsFalse(userProgressController.minigamesPanel.activeSelf);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -108,87 +95,37 @@ public class UserProgressScreenTests
|
||||
|
||||
Assert.AreEqual(user.GetUsername(), userProgressController.username.text);
|
||||
Assert.AreEqual(user.GetAvatar(), userProgressController.avatar.sprite);
|
||||
Assert.AreEqual($"Totale speeltijd: {user.GetPlaytime().ToString("0.00")}", userProgressController.playtime.text);
|
||||
|
||||
Assert.IsFalse(userProgressController.progressGraph.gameObject.activeSelf);
|
||||
|
||||
Assert.IsFalse(userProgressController.emptyCourses.gameObject.activeSelf);
|
||||
Assert.IsTrue(userProgressController.coursesContainer.gameObject.activeSelf);
|
||||
Assert.IsTrue(userProgressController.coursesPanel.activeSelf);
|
||||
var courses = GameObject.FindObjectsOfType<CourseProgressCard>().ToList();
|
||||
Assert.AreEqual(user.GetCourses().Count, courses.Count);
|
||||
foreach (var course in courses)
|
||||
Assert.AreEqual(Color.gray, course.GetComponent<Image>().color);
|
||||
|
||||
Assert.IsFalse(userProgressController.emptyMinigames.gameObject.activeSelf);
|
||||
Assert.IsTrue(userProgressController.minigamesContainer.gameObject.activeSelf);
|
||||
var minigames = GameObject.FindObjectsOfType<MinigameProgressCard>().ToList();
|
||||
Assert.AreEqual(user.GetMinigames().Count, minigames.Count);
|
||||
foreach (var minigame in minigames)
|
||||
Assert.AreEqual(Color.gray, minigame.GetComponent<Image>().color);
|
||||
Assert.IsFalse(userProgressController.minigamesPanel.activeSelf);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test whether we can select a course
|
||||
/// </summary>
|
||||
[UnityTest]
|
||||
public IEnumerator Test_UpdateSelection_Course()
|
||||
public IEnumerator Test_DisplayCourses()
|
||||
{
|
||||
yield return Setup_UserProgressScreen();
|
||||
|
||||
var userProgressController = GameObject.FindObjectOfType<UserProgressScreen>();
|
||||
var course = GameObject.FindObjectOfType<CourseProgressCard>();
|
||||
var minigame = GameObject.FindObjectOfType<MinigameProgressCard>();
|
||||
Assert.IsFalse(userProgressController.progressGraph.gameObject.activeSelf);
|
||||
Assert.AreEqual(Color.gray, course.GetComponent<Image>().color);
|
||||
Assert.AreEqual(Color.gray, minigame.GetComponent<Image>().color);
|
||||
userProgressController.DisplayCourses();
|
||||
yield return new WaitForSeconds(WAIT_TIME);
|
||||
|
||||
course.selectActivity.Invoke();
|
||||
Assert.IsFalse(userProgressController.progressGraph.gameObject.activeSelf);
|
||||
Assert.AreEqual(Color.blue, course.GetComponent<Image>().color);
|
||||
Assert.AreEqual(Color.gray, minigame.GetComponent<Image>().color);
|
||||
Assert.IsTrue(userProgressController.coursesPanel.activeSelf);
|
||||
Assert.IsFalse(userProgressController.minigamesPanel.activeSelf);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test whether we can select a minigame
|
||||
/// </summary>
|
||||
[UnityTest]
|
||||
public IEnumerator Test_UpdateSelection_Minigame()
|
||||
public IEnumerator Test_DisplayMinigames()
|
||||
{
|
||||
yield return Setup_UserProgressScreen();
|
||||
|
||||
var userProgressController = GameObject.FindObjectOfType<UserProgressScreen>();
|
||||
var course = GameObject.FindObjectOfType<CourseProgressCard>();
|
||||
var minigame = GameObject.FindObjectOfType<MinigameProgressCard>();
|
||||
Assert.IsFalse(userProgressController.progressGraph.gameObject.activeSelf);
|
||||
Assert.AreEqual(Color.gray, course.GetComponent<Image>().color);
|
||||
Assert.AreEqual(Color.gray, minigame.GetComponent<Image>().color);
|
||||
userProgressController.DisplayMinigames();
|
||||
yield return new WaitForSeconds(WAIT_TIME);
|
||||
|
||||
minigame.selectActivity.Invoke();
|
||||
Assert.IsTrue(userProgressController.progressGraph.gameObject.activeSelf);
|
||||
Assert.AreEqual(Color.gray, course.GetComponent<Image>().color);
|
||||
Assert.AreEqual(Color.blue, minigame.GetComponent<Image>().color);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test whether the course graph is correctly displayed
|
||||
/// </summary>
|
||||
/// <remarks>Code is not implemented yet</remarks>
|
||||
[UnityTest]
|
||||
public IEnumerator Test_DisplayCourseGraph()
|
||||
{
|
||||
// TODO: not implemented yet
|
||||
yield return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test whether the minigame graph is correctly displayed
|
||||
/// </summary>
|
||||
/// <remarks>Code is not implemented yet</remarks>
|
||||
[UnityTest]
|
||||
public IEnumerator Test_DisplayMinigameGraph()
|
||||
{
|
||||
// TODO: not implemented yet
|
||||
yield return null;
|
||||
Assert.IsFalse(userProgressController.coursesPanel.activeSelf);
|
||||
Assert.IsTrue(userProgressController.minigamesPanel.activeSelf);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user