Resolve WES-192 "Fix progress screen"
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@@ -5,7 +5,6 @@ using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.TestTools;
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using UnityEngine.UI;
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/// <summary>
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/// Test the UserProgressScreen class
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@@ -42,7 +41,7 @@ public class UserProgressScreenTests
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/// Cleanup after testing
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/// </summary>
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[TearDown]
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public void TearDown_ChangeUserScreen()
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public void TearDown_UserProgressScreen()
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{
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PersistentDataController.PATH = null;
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}
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@@ -58,15 +57,10 @@ public class UserProgressScreenTests
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var userProgressController = GameObject.FindObjectOfType<UserProgressScreen>();
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Assert.IsNotNull(userProgressController.username);
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Assert.IsNotNull(userProgressController.avatar);
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Assert.IsNotNull(userProgressController.playtime);
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Assert.IsNotNull(userProgressController.highscoreMarker);
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Assert.IsNotNull(userProgressController.courseCardPrefab);
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Assert.IsNotNull(userProgressController.coursesContainer);
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Assert.IsNotNull(userProgressController.emptyCourses);
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Assert.IsNotNull(userProgressController.minigameCardPrefab);
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Assert.IsNotNull(userProgressController.minigamesContainer);
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Assert.IsNotNull(userProgressController.emptyMinigames);
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Assert.IsNotNull(userProgressController.progressGraph);
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Assert.IsNotNull(userProgressController.coursesPanel);
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Assert.IsNotNull(userProgressController.coursesTabButton);
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Assert.IsNotNull(userProgressController.minigamesPanel);
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Assert.IsNotNull(userProgressController.minigamesTabButton);
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}
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/// <summary>
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@@ -82,17 +76,10 @@ public class UserProgressScreenTests
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Assert.AreEqual(user.GetUsername(), userProgressController.username.text);
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Assert.AreEqual(user.GetAvatar(), userProgressController.avatar.sprite);
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Assert.AreEqual($"Totale speeltijd: {user.GetPlaytime().ToString("0.00")}", userProgressController.playtime.text);
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Assert.IsFalse(userProgressController.progressGraph.gameObject.activeSelf);
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Assert.IsTrue(userProgressController.emptyCourses.gameObject.activeSelf);
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Assert.IsFalse(userProgressController.coursesContainer.gameObject.activeSelf);
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Assert.IsTrue(userProgressController.coursesPanel.activeSelf);
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Assert.Zero(GameObject.FindObjectsOfType<CourseProgressCard>().Length);
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Assert.IsTrue(userProgressController.emptyMinigames.gameObject.activeSelf);
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Assert.IsFalse(userProgressController.minigamesContainer.gameObject.activeSelf);
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Assert.Zero(GameObject.FindObjectsOfType<MinigameProgressCard>().Length);
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Assert.IsFalse(userProgressController.minigamesPanel.activeSelf);
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}
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/// <summary>
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@@ -108,87 +95,37 @@ public class UserProgressScreenTests
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Assert.AreEqual(user.GetUsername(), userProgressController.username.text);
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Assert.AreEqual(user.GetAvatar(), userProgressController.avatar.sprite);
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Assert.AreEqual($"Totale speeltijd: {user.GetPlaytime().ToString("0.00")}", userProgressController.playtime.text);
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Assert.IsFalse(userProgressController.progressGraph.gameObject.activeSelf);
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Assert.IsFalse(userProgressController.emptyCourses.gameObject.activeSelf);
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Assert.IsTrue(userProgressController.coursesContainer.gameObject.activeSelf);
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Assert.IsTrue(userProgressController.coursesPanel.activeSelf);
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var courses = GameObject.FindObjectsOfType<CourseProgressCard>().ToList();
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Assert.AreEqual(user.GetCourses().Count, courses.Count);
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foreach (var course in courses)
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Assert.AreEqual(Color.gray, course.GetComponent<Image>().color);
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Assert.IsFalse(userProgressController.emptyMinigames.gameObject.activeSelf);
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Assert.IsTrue(userProgressController.minigamesContainer.gameObject.activeSelf);
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var minigames = GameObject.FindObjectsOfType<MinigameProgressCard>().ToList();
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Assert.AreEqual(user.GetMinigames().Count, minigames.Count);
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foreach (var minigame in minigames)
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Assert.AreEqual(Color.gray, minigame.GetComponent<Image>().color);
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Assert.IsFalse(userProgressController.minigamesPanel.activeSelf);
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}
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/// <summary>
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/// Test whether we can select a course
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/// </summary>
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[UnityTest]
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public IEnumerator Test_UpdateSelection_Course()
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public IEnumerator Test_DisplayCourses()
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{
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yield return Setup_UserProgressScreen();
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var userProgressController = GameObject.FindObjectOfType<UserProgressScreen>();
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var course = GameObject.FindObjectOfType<CourseProgressCard>();
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var minigame = GameObject.FindObjectOfType<MinigameProgressCard>();
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Assert.IsFalse(userProgressController.progressGraph.gameObject.activeSelf);
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Assert.AreEqual(Color.gray, course.GetComponent<Image>().color);
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Assert.AreEqual(Color.gray, minigame.GetComponent<Image>().color);
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userProgressController.DisplayCourses();
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yield return new WaitForSeconds(WAIT_TIME);
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course.selectActivity.Invoke();
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Assert.IsFalse(userProgressController.progressGraph.gameObject.activeSelf);
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Assert.AreEqual(Color.blue, course.GetComponent<Image>().color);
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Assert.AreEqual(Color.gray, minigame.GetComponent<Image>().color);
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Assert.IsTrue(userProgressController.coursesPanel.activeSelf);
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Assert.IsFalse(userProgressController.minigamesPanel.activeSelf);
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}
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/// <summary>
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/// Test whether we can select a minigame
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/// </summary>
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[UnityTest]
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public IEnumerator Test_UpdateSelection_Minigame()
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public IEnumerator Test_DisplayMinigames()
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{
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yield return Setup_UserProgressScreen();
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var userProgressController = GameObject.FindObjectOfType<UserProgressScreen>();
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var course = GameObject.FindObjectOfType<CourseProgressCard>();
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var minigame = GameObject.FindObjectOfType<MinigameProgressCard>();
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Assert.IsFalse(userProgressController.progressGraph.gameObject.activeSelf);
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Assert.AreEqual(Color.gray, course.GetComponent<Image>().color);
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Assert.AreEqual(Color.gray, minigame.GetComponent<Image>().color);
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userProgressController.DisplayMinigames();
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yield return new WaitForSeconds(WAIT_TIME);
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minigame.selectActivity.Invoke();
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Assert.IsTrue(userProgressController.progressGraph.gameObject.activeSelf);
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Assert.AreEqual(Color.gray, course.GetComponent<Image>().color);
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Assert.AreEqual(Color.blue, minigame.GetComponent<Image>().color);
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}
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/// <summary>
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/// Test whether the course graph is correctly displayed
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/// </summary>
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/// <remarks>Code is not implemented yet</remarks>
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[UnityTest]
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public IEnumerator Test_DisplayCourseGraph()
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{
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// TODO: not implemented yet
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yield return null;
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}
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/// <summary>
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/// Test whether the minigame graph is correctly displayed
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/// </summary>
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/// <remarks>Code is not implemented yet</remarks>
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[UnityTest]
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public IEnumerator Test_DisplayMinigameGraph()
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{
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// TODO: not implemented yet
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yield return null;
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Assert.IsFalse(userProgressController.coursesPanel.activeSelf);
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Assert.IsTrue(userProgressController.minigamesPanel.activeSelf);
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}
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}
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