Implement basic signs course
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20
Assets/Courses/ScriptableObjects/BasicsCourse.asset
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20
Assets/Courses/ScriptableObjects/BasicsCourse.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f6b23e64e6ffb12459ed4f37d7305852, type: 3}
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m_Name: BasicsCourse
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m_EditorClassIdentifier:
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index: 1
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title: Basis Gebaren
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description: In deze les leer je een aantal basisgebaren, die je kan gebruiken
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in het dagelijkse leven.
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thumbnail: {fileID: 21300000, guid: f2a020e24bfa24842bccecf6b36d5b79, type: 3}
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theme: {fileID: 11400000, guid: dd48f91f5d3b2d041b08640872a65d9c, type: 2}
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8
Assets/Courses/ScriptableObjects/BasicsCourse.asset.meta
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8
Assets/Courses/ScriptableObjects/BasicsCourse.asset.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 1e2fbe5ef8bbfaf41ae2af179c1ab52e
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -15,6 +15,7 @@ MonoBehaviour:
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currentCourseIndex: 2
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courses:
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- {fileID: 11400000, guid: 300921292bfd5564b8ce70b834c3f334, type: 2}
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- {fileID: 11400000, guid: 1e2fbe5ef8bbfaf41ae2af179c1ab52e, type: 2}
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- {fileID: 11400000, guid: 622bbd43e3debd044b790f1f3f325f35, type: 2}
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- {fileID: 11400000, guid: a4c862fb404312b499c146eb0e957820, type: 2}
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- {fileID: 11400000, guid: fd1ef360b467b0943aca7c2b11ed1314, type: 2}
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@@ -396,18 +396,19 @@ public class CoursesController : AbstractFeedback
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{
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// Get current sign
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Learnable sign = course.theme.learnables[currentWordIndex];
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string currentSign = sign.name;
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string currentSign = sign.name.ToUpper().Replace(" ", "-");
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// Get the predicted sign
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if (signPredictor != null && signPredictor.learnableProbabilities != null &&
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currentSign != null && signPredictor.learnableProbabilities.ContainsKey(currentSign))
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{
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Debug.Log($"{signPredictor.learnableProbabilities.Aggregate("", (t, e) => $"{t}{e.Key}={e.Value}, ")}");
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float accCurrentSign = signPredictor.learnableProbabilities[currentSign];
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// Get highest predicted sign
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string predictedSign = signPredictor.learnableProbabilities.Aggregate((a, b) => a.Value > b.Value ? a : b).Key;
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float accPredictSign = signPredictor.learnableProbabilities[predictedSign];
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Learnable predSign = course.theme.learnables.Find(l => l.name == predictedSign);
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Learnable predSign = course.theme.learnables.Find(l => l.name.ToUpper().Replace(" ", "-") == predictedSign);
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if (feedbackText != null && feedbackProgressImage != null)
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{
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@@ -424,7 +425,7 @@ public class CoursesController : AbstractFeedback
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}
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else if (accPredictSign > predSign.thresholdPercentage)
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{
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feedbackText.text = $"Verkeerde gebaar: '{predictedSign}'";
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feedbackText.text = $"Verkeerde gebaar: '{predSign.name}'";
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col = new Color(0xf5 / 255.0f, 0x49 / 255.0f, 0x3d / 255.0f);
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accCurrentSign = 0.0f;
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}
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