Tested new implementation for models
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@@ -6245,6 +6245,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 043ccd99cf82b3cc9bf2e00956ce2b93, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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modelList: {fileID: 11400000, guid: 39516e4e6e56f0f4f80647d9c4d8034c, type: 2}
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model: {fileID: 5022602860645237092, guid: e6d85df707405ad4f97c23b07227ee99, type: 3}
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modelInfoFile: {fileID: 4900000, guid: fb8b51022bdcd654a9f29c054832a1b5, type: 3}
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configAsset: {fileID: 4900000, guid: 6288c43cdca97374782dac1ea87aa029, type: 3}
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@@ -241,6 +241,9 @@ public class HangmanGameController : MonoBehaviour
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}
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userList.Save();
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// Hangman always uses fingerspelling
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feedback.signPredictor.model = feedback.signPredictor.modelList.GetModelByIndex(ModelIndex.FINGERSPELLING);
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// Set calllbacks
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feedback.getSignCallback = () =>
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{
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