Tested new implementation for models

This commit is contained in:
CoudronJerome
2023-03-26 22:44:43 +02:00
parent 0015c1453c
commit 9f0f48e257
24 changed files with 168 additions and 4 deletions

View File

@@ -6245,6 +6245,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 043ccd99cf82b3cc9bf2e00956ce2b93, type: 3}
m_Name:
m_EditorClassIdentifier:
modelList: {fileID: 11400000, guid: 39516e4e6e56f0f4f80647d9c4d8034c, type: 2}
model: {fileID: 5022602860645237092, guid: e6d85df707405ad4f97c23b07227ee99, type: 3}
modelInfoFile: {fileID: 4900000, guid: fb8b51022bdcd654a9f29c054832a1b5, type: 3}
configAsset: {fileID: 4900000, guid: 6288c43cdca97374782dac1ea87aa029, type: 3}

View File

@@ -241,6 +241,9 @@ public class HangmanGameController : MonoBehaviour
}
userList.Save();
// Hangman always uses fingerspelling
feedback.signPredictor.model = feedback.signPredictor.modelList.GetModelByIndex(ModelIndex.FINGERSPELLING);
// Set calllbacks
feedback.getSignCallback = () =>
{