Implement simple user creation system
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Victor Mylle
parent
7ed5a959e2
commit
a351182aa1
101
Assets/Common/Scripts/UserCreationScreen.cs
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101
Assets/Common/Scripts/UserCreationScreen.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class UserCreationScreen : MonoBehaviour
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{
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// Max length of a username
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private const int MAX_USERNAME_LENGTH = 12;
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[Header("UI References")]
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// Reference to the input text field for username
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public TMP_InputField inputName;
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// Reference to the avatar-list container
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public Transform avatarsContainer;
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[Header("Prefab")]
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// Avatar prefab
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public GameObject avatarPrefab;
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// List of all sprites that are supported as avatars
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public List<Sprite> sprites = new List<Sprite>();
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[Header("Users List")]
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// Reference to the UserList ScriptableObject
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public UserList users;
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[SerializeField]
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// Current selected avatar
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private int selectedAvatar = 0;
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// List of references to avatar background sprites (so we can color them nicely)
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private List<Image> avatars = new List<Image>();
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void Start()
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{
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for (int i = 0; i < sprites.Count; i++)
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{
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// Create instance of prefab
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GameObject instance = GameObject.Instantiate(avatarPrefab, avatarsContainer);
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// Store value of i so we can use it the callback (else it would get the value of sprites.Count)
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int x = i;
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// Add onClick callback
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instance.GetComponent<Button>().onClick.AddListener(() => UpdateAvatar(x));
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// Store reference to image for fancy coloring
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Image background = instance.GetComponent<Image>();
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avatars.Add(background);
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// Set background color
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background.color = selectedAvatar == i ? Color.blue : Color.gray;
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// Find correct component for setting the sprite
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foreach (Image img in background.GetComponentsInChildren<Image>())
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if (img != background)
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{
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img.sprite = sprites[i];
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break;
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}
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}
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}
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// Update the current selected avatar
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private void UpdateAvatar(int newAvatar)
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{
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avatars[selectedAvatar].color = Color.gray;
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selectedAvatar = newAvatar;
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avatars[selectedAvatar].color = Color.blue;
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}
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// Check if a given string is a correct username (using Regex)
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static public bool IsValidUsername(string username)
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{
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return new Regex($@"^[abcdefghijklmnopqrstuvwxyz]{{1,{MAX_USERNAME_LENGTH}}}$").IsMatch(username);
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}
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// Create a new user (will be called by button)
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public void CreateUser()
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{
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string username = inputName.text;
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if (IsValidUsername(username))
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{
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if (!users.GetUserByUsername(username))
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{
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// Create a new entry in the UserList ScriptableObject
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users.CreateAndAddNewUser(username, sprites[selectedAvatar]);
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// TODO: change scene, for now just change to StartScreen
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SceneManager.LoadScene("Common/Scenes/StartScreen");
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}
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// TODO: give more feedback to user
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// Warn user that username already exists
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else Debug.LogWarning($"Username '{username}' already exists!");
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}
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// TODO: give more feedback to user
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// Warn user that username is invalid
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else Debug.LogWarning($"Invalid username '{username}'!");
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}
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}
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