Add scores to JustSign

This commit is contained in:
lvrossem
2023-03-17 12:28:14 +01:00
parent 16b13122c2
commit b0ccda3ab5
5 changed files with 178 additions and 35 deletions

View File

@@ -492,7 +492,7 @@ MonoBehaviour:
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@@ -4902,6 +5038,7 @@ MonoBehaviour:
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View File

@@ -25,6 +25,11 @@ public class JustSignController : MonoBehaviour
/// </summary>
public TMP_Text feedBack;
/// <summary>
/// The current score
/// </summary>
public TMP_Text scoreDisplay;
/// <summary>
/// The zone that the player should be hitting with his or her inputs
/// </summary>
@@ -85,16 +90,41 @@ public class JustSignController : MonoBehaviour
/// </summary>
private int perfectBoundary = 10;
/// <summary>
/// Score obtained when getting a perfect hit
/// </summary>
private int perfectScore = 5;
/// <summary>
/// Max distance from hit zone to get good score
/// </summary>
private int goodBoundary = 120;
/// <summary>
/// Score obtained when getting a good hit
/// </summary>
private int goodScore = 3;
/// <summary>
/// Max distance from hit zone to get meh score
/// </summary>
private int mehBoundary = 200;
/// <summary>
/// Score obtained when getting a meh hit
/// </summary>
private int mehScore = 1;
/// <summary>
/// Score obtained when getting a terrible hit
/// </summary>
private int terribleScore = -3;
/// <summary>
/// Score obtained when symbol goes offscreen
/// </summary>
private int offscreenScore = -5;
/// <summary>
/// Time at which the last symbol was spawned
/// </summary>
@@ -110,12 +140,11 @@ public class JustSignController : MonoBehaviour
/// </summary>
void Start()
{
scoreDisplay.text = "Score: " + score.ToString();
themeList = ThemeLoader.LoadJson();
currentTheme = FindThemeByName(PlayerPrefs.GetString("themeName"));
words = currentTheme.words;
lastSpawn = Time.time;
Debug.Log(hitZone.transform.position.x);
Debug.Log(hitZone.transform.position.y);
SpawnNewSymbol();
}
@@ -123,23 +152,22 @@ public class JustSignController : MonoBehaviour
/// Update is called once per frame
/// </summary>
void Update()
{ /*
Debug.Log("X");
Debug.Log(activeSymbols[0].transform.position.x);
Debug.Log("Y");
Debug.Log(activeSymbols[0].transform.position.y);
*/
{
// Destroy the oldest symbol if the current input matches it
if (answerField.text.ToLower() == activeWords[0]) {
int difference = Math.Abs((int) (activeSymbols[0].transform.position.x - hitZone.transform.position.x));
if (difference < perfectBoundary) {
feedBack.text = "Perfect!";
score += perfectScore;
} else if (difference < goodBoundary) {
feedBack.text = "Good!";
score += goodScore;
} else if (difference < mehBoundary) {
feedBack.text = "Meh...";
score += mehScore;
} else {
feedBack.text = "Terrible!";
score += terribleScore;
}
DestroyRightmostSymbol();
@@ -149,6 +177,7 @@ public class JustSignController : MonoBehaviour
// Destroy the oldest symbol if it leaves the screen
if (activeSymbols[0].GetComponent<RectTransform>().localPosition.x > -trackX) {
DestroyRightmostSymbol();
score += offscreenScore;
}
// Spawn new symbol every spawn period
@@ -163,6 +192,8 @@ public class JustSignController : MonoBehaviour
RectTransform rectTransform = symbol.GetComponent<RectTransform>();
rectTransform.localPosition = new Vector3(rectTransform.localPosition.x + Time.deltaTime * moveSpeed, trackY, 0);
}
scoreDisplay.text = "Score: " + score.ToString();
}
/// <summary>