Wes xx mediapipe integration
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39
Assets/MediaPipeUnity/Common/Scripts/AssetLoader.cs
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39
Assets/MediaPipeUnity/Common/Scripts/AssetLoader.cs
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// Copyright (c) 2021 homuler
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//
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// Use of this source code is governed by an MIT-style
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// license that can be found in the LICENSE file or at
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// https://opensource.org/licenses/MIT.
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using System.Collections;
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namespace Mediapipe.Unity
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{
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public static class AssetLoader
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{
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private static ResourceManager _ResourceManager;
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public static void Provide(ResourceManager manager)
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{
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_ResourceManager = manager;
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}
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public static IEnumerator PrepareAssetAsync(string name, string uniqueKey, bool overwrite = false)
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{
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if (_ResourceManager == null)
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{
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#if UNITY_EDITOR
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Logger.LogWarning("ResourceManager is not provided, so default LocalResourceManager will be used");
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_ResourceManager = new LocalResourceManager();
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#else
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throw new System.InvalidOperationException("ResourceManager is not provided");
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#endif
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}
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return _ResourceManager.PrepareAssetAsync(name, uniqueKey, overwrite);
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}
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public static IEnumerator PrepareAssetAsync(string name, bool overwrite = false)
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{
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return PrepareAssetAsync(name, name, overwrite);
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}
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}
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}
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