Wes xx mediapipe integration
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// Copyright (c) 2021 homuler
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//
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// Use of this source code is governed by an MIT-style
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// license that can be found in the LICENSE file or at
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// https://opensource.org/licenses/MIT.
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using System;
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namespace Mediapipe
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{
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public class GpuBuffer : MpResourceHandle
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{
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public GpuBuffer(IntPtr ptr, bool isOwner = true) : base(ptr, isOwner) { }
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#if UNITY_EDITOR_LINUX || UNITY_STANDALONE_LINUX || UNITY_ANDROID
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public GpuBuffer(GlTextureBuffer glTextureBuffer) : base()
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{
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UnsafeNativeMethods.mp_GpuBuffer__PSgtb(glTextureBuffer.sharedPtr, out var ptr).Assert();
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glTextureBuffer.Dispose(); // respect move semantics
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this.ptr = ptr;
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}
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#endif
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protected override void DeleteMpPtr()
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{
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UnsafeNativeMethods.mp_GpuBuffer__delete(ptr);
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}
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public GpuBufferFormat Format()
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{
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return SafeNativeMethods.mp_GpuBuffer__format(mpPtr);
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}
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public int Width()
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{
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return SafeNativeMethods.mp_GpuBuffer__width(mpPtr);
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}
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public int Height()
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{
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return SafeNativeMethods.mp_GpuBuffer__height(mpPtr);
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}
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}
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}
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