Resolve WES-187 "Unit tests account and system"
This commit is contained in:
committed by
Jerome Coudron
parent
c4b6c60288
commit
b9bbef8dcf
77
Assets/Accounts/Tests/PlayMode/MinigameProgressCardTests.cs
Normal file
77
Assets/Accounts/Tests/PlayMode/MinigameProgressCardTests.cs
Normal file
@@ -0,0 +1,77 @@
|
||||
using NUnit.Framework;
|
||||
using System.Collections;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
|
||||
/// <summary>
|
||||
/// Test the MinigameProgressCard class
|
||||
/// </summary>
|
||||
[TestFixture]
|
||||
public class MinigameProgressCardTests
|
||||
{
|
||||
/// <summary>
|
||||
/// Wait time between scene transitions
|
||||
/// </summary>
|
||||
private const float WAIT_TIME = 0.2f;
|
||||
|
||||
/// <summary>
|
||||
/// Setup the MinigameProgressCard tests
|
||||
/// </summary>
|
||||
[UnitySetUp]
|
||||
public IEnumerator Setup_MinigameProgressCard()
|
||||
{
|
||||
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
|
||||
string minigame = "{\"entries\":[],\"minigameIndex\":1,\"latestScores\":[{\"scoreValue\":70,\"time\":\"19/04/2023 22:32:39\"},{\"scoreValue\":55,\"time\":\"20/04/2023 11:50:10\"},{\"scoreValue\":55,\"time\":\"20/04/2023 13:27:15\"}],\"highestScores\":[{\"scoreValue\":70,\"time\":\"19/04/2023 22:32:39\"},{\"scoreValue\":55,\"time\":\"20/04/2023 11:50:10\"},{\"scoreValue\":55,\"time\":\"20/04/2023 13:27:15\"}]}";
|
||||
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"Tester0\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[{minigame}],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
|
||||
|
||||
File.WriteAllText(path, oneUser);
|
||||
PersistentDataController.PATH = path;
|
||||
PersistentDataController.GetInstance().Load();
|
||||
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
|
||||
|
||||
SystemController.GetInstance().SwapScene("Accounts/Scenes/UserProgressScreen");
|
||||
yield return new WaitForSeconds(WAIT_TIME);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cleanup after testing
|
||||
/// </summary>
|
||||
[TearDown]
|
||||
public void TearDown_ChangeUserScreen()
|
||||
{
|
||||
PersistentDataController.PATH = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test whether every item that needs to be assign in the editor, is assigned
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void Test_EditorAssignments()
|
||||
{
|
||||
var card = GameObject.FindObjectOfType<MinigameProgressCard>();
|
||||
Assert.IsNotNull(card);
|
||||
Assert.IsNotNull(card.button);
|
||||
Assert.IsNotNull(card.minigameProgress);
|
||||
Assert.IsNotNull(card.minigameList);
|
||||
Assert.IsNotNull(card.thumbnail);
|
||||
Assert.IsNotNull(card.title);
|
||||
Assert.IsNotNull(card.highscore);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test whether the card is correctly initialized
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void Test_Start()
|
||||
{
|
||||
var card = GameObject.FindObjectOfType<MinigameProgressCard>();
|
||||
Minigame minigame = card.minigameList.GetMinigameByIndex(card.minigameProgress.minigameIndex);
|
||||
|
||||
Assert.AreEqual(minigame.thumbnail, card.thumbnail.sprite);
|
||||
Assert.AreEqual(minigame.title, card.title.text);
|
||||
Assert.AreEqual(card.highscore.text, $"Topscore: {card.minigameProgress.highestScores[0].scoreValue}");
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user