Added test-code and moved scripts to correct folders

This commit is contained in:
CoudronJerome
2023-03-27 10:57:30 +02:00
parent 78f4d961f7
commit be7457236c
12 changed files with 94 additions and 5 deletions

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@@ -2,8 +2,7 @@
"name": "InterfacesScripts",
"rootNamespace": "",
"references": [
"GUID:5c2b5ba89f9e74e418232e154bc5cc7a",
"GUID:d0b6b39a21908f94fbbd9f2c196a9725"
"GUID:5c2b5ba89f9e74e418232e154bc5cc7a"
],
"includePlatforms": [],
"excludePlatforms": [],

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@@ -0,0 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum ModelIndex
{
FINGERSPELLING,
NONE
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,39 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Unity.Barracuda;
/// <summary>
/// This scriptable will hold tupples of Courseindices and models
/// </summary>
[CreateAssetMenu(menuName = "Create new Scriptable/ModelList")]
public class ModelList : ScriptableObject
{
/// <summary>
/// Index of the currently active model
/// </summary>
public int currentModelIndex = 0;
/// <summary>
/// A list of all the models
/// </summary>
public List<ModelTuple> models = new List<ModelTuple>();
/// <summary>
/// Get a model by modelindex
/// </summary>
/// <param name="modelIndex">ModelIndex of the model</param>
/// <returns>Model associated with this index, null if no model was found</returns>
public NNModel GetModelByIndex(ModelIndex modelIndex)
{
return models.Find((m) => m.index == modelIndex).model;
}
/// <summary>
/// Function to find a model-index in the list based on its index
/// </summary>
/// <param name="title"></param>
public void SetCurrentModel(ModelIndex index)
{
currentModelIndex = models.FindIndex((m) => m.index == index);
}
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,18 @@
using System;
using UnityEngine;
using Unity.Barracuda;
/// <summary>
/// Small class to link a model to a courseIndex irrespective of its position in a list
/// </summary>
[Serializable]
public class ModelTuple
{
/// <summary>
/// ModelIndex to which the model corresponds
/// </summary>
public ModelIndex index;
/// <summary>
/// The model itself
/// </summary>
public NNModel model;
}

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@@ -0,0 +1,11 @@
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@@ -1,5 +1,4 @@
using System.Collections.Generic;
using Unity.Barracuda;
using UnityEngine;
/// <summary>