Implemented changes to use abstract feedback
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@@ -5,8 +5,9 @@ using System.Linq;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using DigitalRuby.Tween;
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public partial class GameController : MonoBehaviour
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public partial class GameController : AbstractFeedback
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{
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/// <summary>
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/// All of the words that can be used in this session
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@@ -136,11 +137,6 @@ public partial class GameController : MonoBehaviour
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/// </summary>
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public Transform Scoreboard;
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/// <summary>
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/// Accuracy feeback object
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/// </summary>
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public Feedback feedback;
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/// <summary>
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/// Reference to the gameEnded panel, so we can update its display
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/// </summary>
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@@ -150,6 +146,14 @@ public partial class GameController : MonoBehaviour
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/// Start is called before the first frame update
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/// </summary>
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public void Start()
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{
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StartController();
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signPredictor.SetModel(currentTheme.modelIndex);
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AddSelfAsListener();
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}
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public void StartController()
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{
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correctLetters = 0;
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incorrectLetters = 0;
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@@ -182,29 +186,10 @@ public partial class GameController : MonoBehaviour
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userList.Save();
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currentTheme = minigame.themeList.themes[minigame.themeList.currentThemeIndex];
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feedback.signPredictor.ChangeModel(currentTheme.modelIndex);
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//feedback.signPredictor.ChangeModel(currentTheme.modelIndex);
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words.AddRange(currentTheme.learnables);
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ShuffleWords();
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NextWord();
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// Set calllbacks
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feedback.getSignCallback = () =>
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{
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if (letterIndex < currentWord.Length)
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{
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return currentWord[letterIndex].ToString().ToUpper();
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}
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return null;
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};
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feedback.predictSignCallback = (sign) =>
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{
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bool successful = sign.ToUpper() == currentWord[letterIndex].ToString().ToUpper();
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if (successful)
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{
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AddSeconds(secondsPerLetter);
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}
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NextLetter(successful);
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};
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}
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/// <summary>
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@@ -453,4 +438,106 @@ public partial class GameController : MonoBehaviour
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{
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yield return new WaitForSecondsRealtime(2);
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}
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protected override IEnumerator UpdateFeedback()
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{
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// Get current sign
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string currentSign = GetSign();
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// Get the predicted sign
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if (signPredictor != null && signPredictor.learnableProbabilities != null &&
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currentSign != null && signPredictor.learnableProbabilities.ContainsKey(currentSign))
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{
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float accuracy = signPredictor.learnableProbabilities[currentSign];
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if (feedbackText != null && feedbackProgressImage != null)
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{
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if (accuracy > 0.90)
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{
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feedbackText.text = "Goed";
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feedbackText.color = Color.green;
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feedbackProgressImage.color = Color.green;
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}
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else if (accuracy > 0.80)
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{
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feedbackText.text = "Bijna...";
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Color col = new Color(0xff / 255.0f, 0x66 / 255.0f, 0x00 / 255.0f);
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feedbackText.color = col;
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feedbackProgressImage.color = col;
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}
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else
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{
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feedbackText.text = "Detecteren...";
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feedbackText.color = Color.red;
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feedbackProgressImage.color = Color.red;
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}
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float oldValue = feedbackProgress.value;
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// use an exponential scale
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float newValue = Mathf.Exp(4 * (accuracy - 1.0f));
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feedbackProgress.gameObject.Tween("FeedbackUpdate", oldValue, newValue, 0.2f, TweenScaleFunctions.CubicEaseInOut, (t) =>
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{
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if (feedbackProgress != null)
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{
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feedbackProgress.value = t.CurrentValue;
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}
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});
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}
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// Check whether (in)correct sign has high accuracy
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foreach (var kv in signPredictor.learnableProbabilities)
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{
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if (kv.Value > 0.90)
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{
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predictedSign = kv.Key;
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// Correct sign
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if (predictedSign == currentSign)
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{
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//yield return new WaitForSeconds(1.0f);
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predictSign(predictedSign);
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timer = DateTime.Now;
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predictedSign = null;
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previousIncorrectSign = null;
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}
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// Incorrect sign
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else
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{
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if (previousIncorrectSign != predictedSign)
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{
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timer = DateTime.Now;
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previousIncorrectSign = predictedSign;
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}
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else if (DateTime.Now - timer > TimeSpan.FromSeconds(4.0f))
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{
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predictSign(predictedSign);
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timer = DateTime.Now;
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predictedSign = null;
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previousIncorrectSign = null;
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}
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}
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break;
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}
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}
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}
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else if (feedbackProgress != null)
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{
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feedbackProgress.value = 0.0f;
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}
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yield return null;
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}
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public string GetSign(){
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if (letterIndex<currentWord.Length){
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return currentWord[letterIndex].ToString().ToUpper();
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}
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return null;
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}
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public void predictSign(string sign) {
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bool successful = sign.ToUpper() == currentWord[letterIndex].ToString().ToUpper();
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if (successful)
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{
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AddSeconds(secondsPerLetter);
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}
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NextLetter(successful);
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}
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}
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@@ -7,7 +7,8 @@
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"GUID:3444c67d5a3a93e5a95a48906078c372",
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"GUID:d0b6b39a21908f94fbbd9f2c196a9725",
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"GUID:5c2b5ba89f9e74e418232e154bc5cc7a",
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"GUID:7f2d0ee6dd21e1d4eb25b71b7a749d25"
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"GUID:7f2d0ee6dd21e1d4eb25b71b7a749d25",
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"GUID:58e104b97fb3752438ada2902a36dcbf"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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