Add words to symbols in JustSign

This commit is contained in:
lvrossem
2023-03-19 14:20:41 +01:00
parent 666815db22
commit cf605ab851
7 changed files with 341 additions and 100 deletions

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@@ -5178,6 +5178,8 @@ MonoBehaviour:
feedBack: {fileID: 128049076}
scoreDisplay: {fileID: 1627575593}
hitZone: {fileID: 2012531007}
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@@ -35,6 +35,16 @@ public class JustSignController : MonoBehaviour
/// </summary>
public GameObject hitZone;
/// <summary>
/// Symbol prefab
/// </summary>
public GameObject symbolPrefab;
/// <summary>
/// Reference to symbol prefab
/// </summary>
public Transform symbolContainer;
/// <summary>
/// All of the words that can be used in this session
/// </summary>
@@ -145,9 +155,7 @@ public class JustSignController : MonoBehaviour
currentTheme = FindThemeByName(PlayerPrefs.GetString("themeName"));
words = currentTheme.words;
lastSpawn = Time.time;
Debug.Log("BEFORE");
SpawnNewSymbol();
Debug.Log("AFTER");
}
/// <summary>
@@ -165,7 +173,6 @@ public class JustSignController : MonoBehaviour
// Destroy the oldest symbol if the current input matches it
if (matchedSymbolIndex >= 0) {
int difference = Math.Abs((int) (activeSymbols[matchedSymbolIndex].transform.position.x - hitZone.transform.position.x));
Debug.Log("HERE");
if (difference < perfectBoundary) {
feedBack.text = "Perfect!";
score += perfectScore;
@@ -246,6 +253,7 @@ public class JustSignController : MonoBehaviour
/// Create a new symbol at the start of the track
/// </summary>
void SpawnNewSymbol() {
// Pick a word that isn't in use yet
List<int> unusedWordIndices = new List<int>();
for (int i = 0; i < words.Length; i++) {
@@ -256,96 +264,21 @@ public class JustSignController : MonoBehaviour
string nextSymbol = words[unusedWordIndices[UnityEngine.Random.Range(0, unusedWordIndices.Count)]];
GameObject newSymbolObject = new GameObject("Symbol");
RectTransform rectTransform = newSymbolObject.AddComponent<RectTransform>();
// Add the Image component as a child of the RectTransform
Image image = new GameObject("Image").AddComponent<Image>();
image.transform.SetParent(rectTransform);
// Add the Text component as a child of the RectTransform
Text text = new GameObject("Text").AddComponent<Text>();
text.transform.SetParent(rectTransform);
// Set the font size of the text component
text.fontSize = 100;
text.text = "AAAAAAA";
text.color = Color.white;
rectTransform.SetParent(canvas.transform, false); // Set the parent to the Canvas
rectTransform.localPosition = new Vector3(trackX, trackY, 0);
rectTransform.sizeDelta = new Vector2(symbolSize, symbolSize + 200f);
GameObject newSymbolObject = GameObject.Instantiate(symbolPrefab, symbolContainer);
// Dynamically load appearance
Image image = newSymbolObject.GetComponent<Image>();
Sprite sprite = Resources.Load<Sprite>("Common/Images/" + nextSymbol);
image.sprite = sprite;
image.rectTransform.sizeDelta = new Vector2(symbolSize, symbolSize);
// Set the position and size of the RectTransform of the text component to match the RectTransform of the image component
text.rectTransform.localPosition = new Vector3(0, -50, 0);
text.rectTransform.sizeDelta = rectTransform.sizeDelta;
// Place the word that the symbol represents under the image
TMP_Text text = newSymbolObject.GetComponentInChildren<TMP_Text>();
text.text = nextSymbol;
text.color = Color.black;
text.rectTransform.localPosition = new Vector3(0, -160, 0);
activeWords.Add(nextSymbol);
activeSymbols.Add(newSymbolObject);
}
/*
GameObject newSymbolObject = new GameObject("Symbol");
Image image = newSymbolObject.AddComponent<Image>();
Sprite sprite = Resources.Load<Sprite>("Common/Images/" + nextSymbol);
image.sprite = sprite;
//Text text = newSymbolObject.AddComponent<Text>();
//text.text = "METTN";
RectTransform rectTransform = newSymbolObject.GetComponent<RectTransform>();
rectTransform.SetParent(canvas.transform, false); // Set the parent to the Canvas
rectTransform.localPosition = new Vector3(trackX, trackY, 0);
rectTransform.sizeDelta = new Vector2(symbolSize, symbolSize);
*/
/*
GameObject newSymbolObject = new GameObject("Symbol");
Image newImage = newSymbolObject.AddComponent<Image>();
Text text = newSymbolObject.AddComponent<Text>();
RectTransform rectTransform = newSymbolObject.GetComponent<RectTransform>();
rectTransform.SetParent(canvas.transform, false); // Set the parent to the Canvas
rectTransform.localPosition = new Vector3(trackX, trackY, 0);
rectTransform.sizeDelta = new Vector2(symbolSize, symbolSize);
*/
/*
GameObject newSymbolObject = new GameObject("Symbol");
RectTransform rectTransform = newSymbolObject.AddComponent<RectTransform>();
// Add the Image component as a child of the RectTransform
Image image = new GameObject("Image").AddComponent<Image>();
image.transform.SetParent(rectTransform);
// Add the Text component as a child of the RectTransform
Text text = new GameObject("Text").AddComponent<Text>();
text.transform.SetParent(rectTransform);
// Set the font size of the text component
text.fontSize = 30;
text.text = "AAAAAAA";
text.color = Color.black;
Sprite sprite = Resources.Load<Sprite>("Common/Images/" + nextSymbol);
rectTransform.SetParent(canvas.transform, false); // Set the parent to the Canvas
rectTransform.localPosition = new Vector3(trackX, trackY, 0);
rectTransform.sizeDelta = new Vector2(symbolSize, symbolSize + 200f);
Sprite sprite = Resources.Load<Sprite>("Common/Images/" + nextSymbol);
image.sprite = sprite;
image.rectTransform.sizeDelta = new Vector2(symbolSize, symbolSize);
// Set the position and size of the RectTransform of the text component to match the RectTransform of the image component
text.rectTransform.localPosition = new Vector3(0, -50, 0);
text.rectTransform.sizeDelta = rectTransform.sizeDelta;
*/
}