Resolve WES-99 "Cc refactor"
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47
Assets/Common/Scripts/ListMinigamesScreen.cs
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47
Assets/Common/Scripts/ListMinigamesScreen.cs
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using UnityEngine;
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/// <summary>
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/// ListMinigameScreen scene manager
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/// </summary>
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public class ListMinigamesScreen : MonoBehaviour
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{
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/// <summary>
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/// Reference to minigame-list container object
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/// </summary>
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public Transform minigameContainer;
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/// <summary>
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/// Prefab of the minigame item object
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/// </summary>
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public GameObject minigameItemPrefab;
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/// <summary>
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/// Reference to the list of all minigames
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/// </summary>
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public MinigameList minigameList;
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/// <summary>
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/// Start is called before the first frame update
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/// </summary>
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void Start()
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{
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foreach (Minigame minigame in minigameList.minigames)
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{
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// Create instance of prefab
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GameObject instance = GameObject.Instantiate(minigameItemPrefab, minigameContainer);
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// Dynamically load appearance
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MinigameItem item = instance.GetComponent<MinigameItem>();
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item.minigame = minigame;
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}
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}
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/// <summary>
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/// Method used as callback for minigame item onClick events
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/// </summary>
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/// <param name="sceneName">The path to the new scene (<c>path == $"Assets/{sceneName}"</c>)</param>
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public void LoadScene(string sceneName)
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{
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SystemController.GetInstance().LoadNextScene(sceneName);
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}
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}
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