Resolve WES-99 "Cc refactor"
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50
Assets/Common/Scripts/ThemeSelectionScreen.cs
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50
Assets/Common/Scripts/ThemeSelectionScreen.cs
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using UnityEngine;
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/// <summary>
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/// ThemeSelectionScreen scene manager
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/// </summary>
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public class ThemeSelectionScreen : MonoBehaviour
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{
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/// <summary>
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/// Theme prefab
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/// </summary>
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public GameObject themePrefab;
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/// <summary>
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/// Reference to container holding all theme-buttons
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/// </summary>
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public Transform themesContainer;
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/// <summary>
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/// Start is called before the first frame update
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/// </summary>
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void Start()
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{
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// TODO: change to ScriptableObject
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ThemeList themeList = ThemeLoader.LoadJson();
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for (int i = 0; i < themeList.themes.Length; i++)
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{
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Theme theme = themeList.themes[i];
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// First, you need to create a new button game object
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GameObject instance = GameObject.Instantiate(themePrefab, themesContainer);
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// Dynamically load appearance
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ThemeItem item = instance.GetComponent<ThemeItem>();
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item.themeTitle = theme.name;
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item.themeDescription = theme.description;
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item.startGameCallback = () => OnButtonClick(theme.name);
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}
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}
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/// <summary>
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/// Load the game with a specified theme
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/// </summary>
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/// <param name="clickedTheme">Name of the clicked theme</param>
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public void OnButtonClick(string clickedTheme)
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{
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PlayerPrefs.SetString("themeName", clickedTheme);
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SystemController.GetInstance().SwapScene(PlayerPrefs.GetString("gamePath"));
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}
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}
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