Resolve conflicts
This commit was merged in pull request #10.
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class SpellingBeeThemeSelectionController : MonoBehaviour {
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private int buttonHeight = 140;
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private int buttonWidth = 600;
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private int canvasWidth = 1920;
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// Start is called before the first frame update
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void Start() {
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ThemeList themeList = ThemeLoader.loadJson();
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for (int i = 0; i < themeList.themes.Length; i++) {
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Theme theme = themeList.themes[i];
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// First, you need to create a new button game object
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GameObject newButton = new GameObject("Button - " + theme.name);
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newButton.transform.SetParent(gameObject.transform);
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// Then, add the button component to the game object
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Button buttonComponent = newButton.AddComponent<Button>();
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buttonComponent.onClick.AddListener(() => OnButtonClick(theme.name));
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GameObject colorBox = new GameObject("Letter box");
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colorBox.transform.SetParent(newButton.transform);
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Image background = colorBox.AddComponent<Image>();
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background.rectTransform.sizeDelta = new Vector2(buttonWidth, buttonHeight);
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background.color = Color.black;
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background.sprite = UnityEditor.AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/UIMask.psd");
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// Create the text game object
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GameObject textObject = new GameObject("Text - " + theme.name);
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textObject.transform.SetParent(newButton.transform);
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// Set the position of the button game object
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int xPos = (int) (i % 2 == 0 ? canvasWidth * 0.25f : canvasWidth * 0.75f);
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int yPos = (1 + i / 2) * 180;
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newButton.transform.position = new Vector2(xPos, yPos);
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// Add the text component to the game object
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Text textComponent = textObject.AddComponent<Text>();
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textComponent.alignment = TextAnchor.MiddleCenter;
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textComponent.color = new Color(50, 50, 50);
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textComponent.text = theme.name;
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textComponent.rectTransform.sizeDelta = new Vector2(buttonWidth, buttonHeight);
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textComponent.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
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textComponent.fontSize = 36;
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}
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}
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void OnButtonClick(string clickedTheme) {
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PlayerPrefs.SetString("themeName", clickedTheme);
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ChangeSceneOnClick.loadScene("SpellingBee");
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}
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}
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