Resolve WES-127-Refactor_Themelist
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committed by
Jelle De Geest
parent
564ec209c7
commit
ea13788199
11
Assets/Common/Interfaces/ModelIndex.cs
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11
Assets/Common/Interfaces/ModelIndex.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// This enum is used to identify each of the SignLanguage models
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/// </summary>
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public enum ModelIndex
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{
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FINGERSPELLING,
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NONE
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}
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11
Assets/Common/Interfaces/ModelIndex.cs.meta
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11
Assets/Common/Interfaces/ModelIndex.cs.meta
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fileFormatVersion: 2
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guid: 6dbd5e1100bc81648b52206df369d0a1
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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57
Assets/Common/Interfaces/ModelList.cs
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57
Assets/Common/Interfaces/ModelList.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Unity.Barracuda;
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/// <summary>
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/// This scriptable will hold tupples of Courseindices and models
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/// </summary>
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[CreateAssetMenu(menuName = "Create new Scriptable/ModelList")]
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public class ModelList : ScriptableObject
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{
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/// <summary>
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/// Small class to link a model to a courseIndex irrespective of its position in a list
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/// </summary>
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[Serializable]
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public class ModelTuple
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{
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/// <summary>
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/// ModelIndex to which the model corresponds
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/// </summary>
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public ModelIndex index;
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/// <summary>
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/// The model itself
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/// </summary>
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public NNModel model;
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}
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/// <summary>
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/// Index of the currently active model
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/// </summary>
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public int currentModelIndex = 0;
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/// <summary>
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/// A list of all the models
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/// </summary>
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public List<ModelTuple> models = new List<ModelTuple>();
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/// <summary>
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/// Get a model by modelindex
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/// </summary>
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/// <param name="modelIndex">ModelIndex of the model</param>
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/// <returns>Model associated with this index, null if no model was found</returns>
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public NNModel GetCurrentModel()
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{
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return models.Find(x => x.model == models[currentModelIndex].model)?.model;
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}
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/// <summary>
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/// Function to find a model-index in the list based on its index
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/// </summary>
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/// <param name="title"></param>
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public void SetCurrentModel(ModelIndex index)
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{
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currentModelIndex = models.FindIndex((m) => m.index == index);
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}
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}
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11
Assets/Common/Interfaces/ModelList.cs.meta
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11
Assets/Common/Interfaces/ModelList.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 78a3f61c93a08c04496c49ffd10b9021
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,5 +1,4 @@
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using System.Collections.Generic;
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using Unity.Barracuda;
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using UnityEngine;
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/// <summary>
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@@ -24,9 +23,9 @@ public class Theme : ScriptableObject
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public ThemeIndex index;
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/// <summary>
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/// Reference to the model used in the SignPredictor
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/// The index of the model you want to use
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/// </summary>
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public NNModel model;
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public ModelIndex modelIndex;
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/// <summary>
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/// List of all learnable words/letters
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