Resolve WES-75 "Hangman integration"
This commit is contained in:
committed by
Dries Van Schuylenbergh
parent
f9298a055a
commit
f835adaa23
@@ -80,57 +80,58 @@ public class Feedback : MonoBehaviour
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// Get current sign
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string currentSign = getSignCallback();
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// Get the predicted sign
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if (signPredictor != null && signPredictor.learnableProbabilities != null &&
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currentSign != null && signPredictor.learnableProbabilities.ContainsKey(currentSign))
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{
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{
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float accuracy = signPredictor.learnableProbabilities[currentSign];
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if (accuracy > 0.98)
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{
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// TODO: fix emojis
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feedbackText.text = "✨ Perfect ✨";
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Color col = new Color(0xff / 255.0f, 0xcc / 255.0f, 0x00 / 255.0f);
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feedbackText.color = col;
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feedbackProgressImage.color = col;
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}
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else if (accuracy > 0.95)
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{
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feedbackText.text = "Super!";
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Color col = new Color(0x00 / 255.0f, 0xff / 255.0f, 0xcc / 255.0f);
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feedbackText.color = col;
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feedbackProgressImage.color = col;
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}
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else if (accuracy > 0.90)
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{
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feedbackText.text = "Goed";
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feedbackText.color = Color.green;
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feedbackProgressImage.color = Color.green;
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}
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else if (accuracy > 0.80)
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{
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feedbackText.text = "Bijna...";
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Color col = new Color(0xff / 255.0f, 0x66 / 255.0f, 0x00 / 255.0f);
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feedbackText.color = col;
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feedbackProgressImage.color = col;
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}
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else
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{
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feedbackText.text = "Detecteren...";
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feedbackText.color = Color.red;
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feedbackProgressImage.color = Color.red;
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}
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float oldValue = feedbackProgress.value;
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// use an exponential scale
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float newValue = Mathf.Exp(4 * (accuracy - 1.0f));
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feedbackProgress.gameObject.Tween("FeedbackUpdate", oldValue, newValue, 0.2f, TweenScaleFunctions.CubicEaseInOut, (t) =>
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{
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if (feedbackProgress != null)
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if (feedbackText != null && feedbackProgressImage != null){
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if (accuracy > 0.98)
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{
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feedbackProgress.value = t.CurrentValue;
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// TODO: fix emojis
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feedbackText.text = "✨ Perfect ✨";
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Color col = new Color(0xff / 255.0f, 0xcc / 255.0f, 0x00 / 255.0f);
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feedbackText.color = col;
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feedbackProgressImage.color = col;
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}
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});
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else if (accuracy > 0.95)
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{
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feedbackText.text = "Super!";
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Color col = new Color(0x00 / 255.0f, 0xff / 255.0f, 0xcc / 255.0f);
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feedbackText.color = col;
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feedbackProgressImage.color = col;
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}
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else if (accuracy > 0.90)
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{
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feedbackText.text = "Goed";
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feedbackText.color = Color.green;
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feedbackProgressImage.color = Color.green;
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}
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else if (accuracy > 0.80)
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{
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feedbackText.text = "Bijna...";
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Color col = new Color(0xff / 255.0f, 0x66 / 255.0f, 0x00 / 255.0f);
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feedbackText.color = col;
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feedbackProgressImage.color = col;
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}
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else
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{
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feedbackText.text = "Detecteren...";
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feedbackText.color = Color.red;
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feedbackProgressImage.color = Color.red;
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}
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float oldValue = feedbackProgress.value;
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// use an exponential scale
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float newValue = Mathf.Exp(4 * (accuracy - 1.0f));
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feedbackProgress.gameObject.Tween("FeedbackUpdate", oldValue, newValue, 0.2f, TweenScaleFunctions.CubicEaseInOut, (t) =>
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{
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if (feedbackProgress != null)
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{
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feedbackProgress.value = t.CurrentValue;
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}
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});
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}
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// Check whether (in)correct sign has high accuracy
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foreach (var kv in signPredictor.learnableProbabilities)
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@@ -167,8 +168,9 @@ public class Feedback : MonoBehaviour
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}
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}
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}
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else
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else if(feedbackProgress != null)
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{
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feedbackProgress.value = 0.0f;
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}
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}
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