Resolve WES-100 "Natml integration"
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@@ -1,5 +1,5 @@
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using NatML;
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using NUnit.Framework;
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using Unity.Barracuda;
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using UnityEngine;
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/// <summary>
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/// Test the ModelList class
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@@ -45,7 +45,11 @@ public class ModelListTest
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ModelIndex value = (ModelIndex)random.Next(modelList.models.Count);
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modelList.SetCurrentModel(value);
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Assert.AreEqual(modelList.models[modelList.currentModelIndex].model, modelList.GetCurrentModel());
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#if (UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN)
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Assert.AreEqual(modelList.models[modelList.currentModelIndex].modelWINDOWS, modelList.GetCurrentModel());
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#elif (UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX)
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Assert.AreEqual(modelList.models[modelList.currentModelIndex].modelMAC, modelList.GetCurrentModel());
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#endif
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// Check if empty model fails gracefully (returns null)
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Assert.IsNull(ScriptableObject.CreateInstance<ModelList>().GetCurrentModel());
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@@ -69,7 +73,11 @@ public class ModelListTest
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ModelList.ModelTuple m = modelList.models[modelList.currentModelIndex];
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Assert.AreEqual(m.index, value);
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Assert.IsTrue(m.model is NNModel || m.model is null);
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#if (UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN)
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Assert.IsTrue(m.modelWINDOWS is MLModelData || m.modelWINDOWS is null);
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#elif (UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX)
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Assert.IsTrue(m.modelMAC is MLModelData || m.modelMAC is null);
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#endif
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}
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}
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ModelList emptyList = ScriptableObject.CreateInstance<ModelList>();
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