Demo day booth
This commit is contained in:
committed by
Jelle De Geest
parent
5b4a3ec4e7
commit
fcd8acad1e
@@ -20,6 +20,7 @@ public class Course : ScriptableObject
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/// <summary>
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/// A short description of the course
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/// </summary>
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[TextArea]
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public string description;
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/// <summary>
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@@ -19,6 +19,7 @@ public class Minigame : ScriptableObject
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/// <summary>
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/// A short description of the minigame
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/// </summary>
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[TextArea]
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public string description;
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/// <summary>
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@@ -1,11 +1,9 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// This enum is used to identify each of the SignLanguage models
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/// </summary>
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public enum ModelIndex
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public enum ModelIndex
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{
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NONE,
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FINGERSPELLING
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FINGERSPELLING,
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BASIC_SIGNS
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}
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@@ -74,4 +74,9 @@ public class ModelList : ScriptableObject
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{
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currentModelIndex = models.FindIndex((m) => m.index == index);
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}
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public ModelIndex GetCurrentModelIndex()
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{
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return models[currentModelIndex].index;
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}
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}
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@@ -15,6 +15,7 @@ public class Theme : ScriptableObject
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/// <summary>
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/// A short description of the theme
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/// </summary>
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[TextArea]
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public string description;
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/// <summary>
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