Demo day booth
This commit is contained in:
committed by
Jelle De Geest
parent
5b4a3ec4e7
commit
fcd8acad1e
@@ -1,4 +1,5 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
|
||||
/// <summary>
|
||||
/// ListMinigameScreen scene manager
|
||||
@@ -20,6 +21,11 @@ public class ListMinigamesScreen : MonoBehaviour
|
||||
/// </summary>
|
||||
public MinigameList minigameList;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the scene playable director
|
||||
/// </summary>
|
||||
public PlayableDirector directorEnterFromMainMenu;
|
||||
|
||||
/// <summary>
|
||||
/// Start is called before the first frame update
|
||||
/// </summary>
|
||||
@@ -34,6 +40,10 @@ public class ListMinigamesScreen : MonoBehaviour
|
||||
MinigameItem item = instance.GetComponent<MinigameItem>();
|
||||
item.minigame = minigame;
|
||||
}
|
||||
|
||||
var sys = SystemController.GetInstance();
|
||||
if (sys.previousScene == SystemController.GetSceneIndex("Common/Scenes/MainMenuScreen"))
|
||||
directorEnterFromMainMenu.Play();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user