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b/Assets/JustSign/Scenes/Game.unity.meta new file mode 100644 index 0000000..2401f64 --- /dev/null +++ b/Assets/JustSign/Scenes/Game.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1283017ac1c1f6226854442564bd7e3d +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/JustSign/Scripts/JustSignController.cs b/Assets/JustSign/Scripts/JustSignController.cs new file mode 100644 index 0000000..da51c38 --- /dev/null +++ b/Assets/JustSign/Scripts/JustSignController.cs @@ -0,0 +1,284 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using TMPro; +using UnityEngine; +using UnityEngine.UI; + +/// +/// Contains all game logic for the JustSign game +/// +public class JustSignController : MonoBehaviour +{ + /// + /// The canvas containing all components + /// + public Canvas canvas; + + /// + /// The input field where the user can type his or her answer + /// + public TMP_InputField answerField; + + /// + /// The feedback on the timing + /// + public TMP_Text feedBack; + + /// + /// The current score + /// + public TMP_Text scoreDisplay; + + /// + /// The zone that the player should be hitting with his or her inputs + /// + public GameObject hitZone; + + /// + /// Symbol prefab + /// + public GameObject symbolPrefab; + + /// + /// Reference to symbol prefab + /// + public Transform symbolContainer; + + /// + /// All of the words that can be used in this session + /// + private string[] words; + + /// + /// All of the available themes + /// + private ThemeList themeList; + + /// + /// The theme we are currently using + /// + private Theme currentTheme; + + /// + /// List of strings representing all words on the track + /// + private List activeWords = new List(); + + /// + /// List of objects representing all symbols on the track + /// + private List activeSymbols = new List(); + + /// + /// The current score + /// + private int score; + + /// + /// Width and height of the symbols + /// + private int symbolSize = 280; + + /// + /// Controls movement speed of symbols (higher -> faster) + /// + private int moveSpeed = 200; + + /// + /// Starting X-coordinate of a symbol = (-1920 - symbolsize) / 2 + /// + private int trackX = -1100; + + /// + /// Starting Y-coordinate of a symbol + /// + private int trackY = -200; + + /// + /// Max distance from hit zone to get perfect score + /// + private int perfectBoundary = 10; + + /// + /// Score obtained when getting a perfect hit + /// + private int perfectScore = 5; + + /// + /// Max distance from hit zone to get good score + /// + private int goodBoundary = 120; + + /// + /// Score obtained when getting a good hit + /// + private int goodScore = 3; + + /// + /// Max distance from hit zone to get meh score + /// + private int mehBoundary = 200; + + /// + /// Score obtained when getting a meh hit + /// + private int mehScore = 1; + + /// + /// Score obtained when getting a terrible hit + /// + private int terribleScore = -3; + + /// + /// Score obtained when symbol goes offscreen + /// + private int offscreenScore = -5; + + /// + /// Time at which the last symbol was spawned + /// + private float lastSpawn; + + /// + /// Determines every how many seconds a symbol should spawn (will become music-dependent later on) + /// + private float spawnPeriod = 3.0f; + + /// + /// Start is called before the first frame update + /// + void Start() + { + scoreDisplay.text = "Score: " + score.ToString(); + themeList = ThemeLoader.LoadJson(); + currentTheme = FindThemeByName(PlayerPrefs.GetString("themeName")); + words = currentTheme.words; + lastSpawn = Time.time; + SpawnNewSymbol(); + } + + /// + /// Update is called once per frame + /// + void Update() + { + int matchedSymbolIndex = -1; + for (int i = 0; i < activeWords.Count; i++) { + if (activeWords[i] == answerField.text.ToLower()) { + matchedSymbolIndex = i; + } + } + + // Destroy the oldest symbol if the current input matches it + if (matchedSymbolIndex >= 0) { + int difference = Math.Abs((int) (activeSymbols[matchedSymbolIndex].transform.position.x - hitZone.transform.position.x)); + if (difference < perfectBoundary) { + feedBack.text = "Perfect!"; + score += perfectScore; + } else if (difference < goodBoundary) { + feedBack.text = "Good!"; + score += goodScore; + } else if (difference < mehBoundary) { + feedBack.text = "Meh..."; + score += mehScore; + } else { + feedBack.text = "Terrible!"; + score += terribleScore; + } + + DestroySymbolAt(matchedSymbolIndex); + answerField.text = ""; + } + + // Destroy the oldest symbol if it leaves the screen + if (activeSymbols.Count > 0) { + if (activeSymbols[0].GetComponent().localPosition.x > -trackX) { + DestroySymbolAt(0); + score += offscreenScore; + } + } + + // Spawn new symbol every spawn period + float currentTime = Time.time; + if (currentTime - lastSpawn > spawnPeriod) { + lastSpawn = currentTime; + SpawnNewSymbol(); + } + + // Move all active symbols to the right + foreach (GameObject symbol in activeSymbols) { + RectTransform rectTransform = symbol.GetComponent(); + rectTransform.localPosition = new Vector3(rectTransform.localPosition.x + Time.deltaTime * moveSpeed, trackY, 0); + } + + scoreDisplay.text = "Score: " + score.ToString(); + } + + /// + /// Destroy the symbol at the given index + /// + /// The index of the symbol to destroy + void DestroySymbolAt(int index) { + activeWords.RemoveAt(index); + GameObject symbol = activeSymbols[index]; + activeSymbols.RemoveAt(index); + Destroy(symbol); + } + + /// + /// Find the chosen theme by its name + /// + /// The name of the theme to find + /// The requested theme + private Theme FindThemeByName(string themeName) + { + int themeIndex = 0; + + while (themeIndex < themeList.themes.Length) + { + Theme theme = themeList.themes[themeIndex]; + if (theme.name == themeName) + { + return theme; + } + themeIndex++; + } + + Debug.Log("Requested theme not found"); + return null; + } + + /// + /// Create a new symbol at the start of the track + /// + void SpawnNewSymbol() { + // Pick a word that isn't in use yet + List unusedWordIndices = new List(); + + for (int i = 0; i < words.Length; i++) { + if (!activeWords.Contains(words[i])) { + unusedWordIndices.Add(i); + } + } + + string nextSymbol = words[unusedWordIndices[UnityEngine.Random.Range(0, unusedWordIndices.Count)]]; + + GameObject newSymbolObject = GameObject.Instantiate(symbolPrefab, symbolContainer); + + // Dynamically load appearance + Image image = newSymbolObject.GetComponent(); + Sprite sprite = Resources.Load("Common/Images/" + nextSymbol); + image.sprite = sprite; + image.rectTransform.sizeDelta = new Vector2(symbolSize, symbolSize); + + // Place the word that the symbol represents under the image + TMP_Text text = newSymbolObject.GetComponentInChildren(); + text.text = nextSymbol; + text.color = Color.black; + text.rectTransform.localPosition = new Vector3(0, -160, 0); + + activeWords.Add(nextSymbol); + activeSymbols.Add(newSymbolObject); + } +} diff --git a/Assets/SpellingBee/Scripts/Score.cs.meta b/Assets/JustSign/Scripts/JustSignController.cs.meta similarity index 83% rename from Assets/SpellingBee/Scripts/Score.cs.meta rename to Assets/JustSign/Scripts/JustSignController.cs.meta index 8d122b6..1ec324c 100644 --- a/Assets/SpellingBee/Scripts/Score.cs.meta +++ b/Assets/JustSign/Scripts/JustSignController.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 44c1f8e0fa862b44485ebaa3c81698fc +guid: 9ede962218eda88668cd8032b921aada MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/JustSign/Scripts/JustSignWebcam.cs b/Assets/JustSign/Scripts/JustSignWebcam.cs new file mode 100644 index 0000000..54df1ea --- /dev/null +++ b/Assets/JustSign/Scripts/JustSignWebcam.cs @@ -0,0 +1,72 @@ +using UnityEngine; +using UnityEngine.UI; + +/// +/// Class to manage all webcam stuff inside the SpellingBee minigame +/// +public class JustSignWebcam : MonoBehaviour +{ + /// + /// Index of the current camera + /// + int camdex = 0; + + /// + /// Texture to paste on the display + /// + WebCamTexture tex; + + /// + /// Display for the video feed + /// + public RawImage display; + + /// + /// Setup the webcam correctly + /// + void Awake() + { + WebCamDevice device = WebCamTexture.devices[camdex]; + tex = new WebCamTexture(device.name); + display.texture = tex; + + tex.Play(); + } + + /// + /// Swap webcam by cycling through the `WebCamTexture.devices` list + /// + public void SwapCam() + { + if (WebCamTexture.devices.Length > 0) + { + // Stop the old camera + display.texture = null; + tex.Stop(); + tex = null; + + // Find the new camera + camdex += 1; + camdex %= WebCamTexture.devices.Length; + + // Start the new camera + WebCamDevice device = WebCamTexture.devices[camdex]; + tex = new WebCamTexture(device.name); + display.texture = tex; + + tex.Play(); + } + } + + /// + /// Scene changing is implemented here to avoid problems with webcam + /// + public void GotoThemeSelection() + { + display.texture = null; + tex.Stop(); + tex = null; + + SystemController.GetInstance().BackToPreviousScene(); + } +} diff --git a/Assets/JustSign/Scripts/JustSignWebcam.cs.meta b/Assets/JustSign/Scripts/JustSignWebcam.cs.meta new file mode 100644 index 0000000..bd47cff --- /dev/null +++ b/Assets/JustSign/Scripts/JustSignWebcam.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d9291edb7593521fbb7e0a486724fd3c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Common/Images.meta b/Assets/Resources/Common/Images.meta new file mode 100644 index 0000000..d096d0d --- /dev/null +++ b/Assets/Resources/Common/Images.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1ee41ca2081752982b238b492bd8c4ff +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git 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sprite from the Resources folder - Sprite sprite = Resources.Load("SpellingBee/images/" + spriteName); + Sprite sprite = Resources.Load("Common/Images/" + spriteName); // Set the new sprite as the Image component's source image wordImage.sprite = sprite; diff --git a/Assets/SpellingBee/Scripts/Score.cs b/Assets/SpellingBee/Scripts/Score.cs deleted file mode 100644 index 6d4840a..0000000 --- a/Assets/SpellingBee/Scripts/Score.cs +++ /dev/null @@ -1,14 +0,0 @@ -using System; - -public partial class GameController -{ - /// - /// Score class TODO: Move to separate file - /// - [Serializable] - public class Score - { - public int scoreValue; - public string time; - } -} diff --git a/Assets/users.json b/Assets/users.json new file mode 100644 index 0000000..22be0f0 --- /dev/null +++ b/Assets/users.json @@ -0,0 +1 @@ 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