using NUnit.Framework;
using System.Collections;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
///
/// Test the MinigameProgressCard class
///
[TestFixture]
public class MinigameProgressCardTests
{
///
/// Wait time between scene transitions
///
private const float WAIT_TIME = 0.2f;
///
/// Setup the MinigameProgressCard tests
///
[UnitySetUp]
public IEnumerator Setup_MinigameProgressCard()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string minigame = "{\"entries\":[],\"minigameIndex\":1,\"latestScores\":[{\"scoreValue\":70,\"time\":\"19/04/2023 22:32:39\"},{\"scoreValue\":55,\"time\":\"20/04/2023 11:50:10\"},{\"scoreValue\":55,\"time\":\"20/04/2023 13:27:15\"}],\"highestScores\":[{\"scoreValue\":70,\"time\":\"19/04/2023 22:32:39\"},{\"scoreValue\":55,\"time\":\"20/04/2023 11:50:10\"},{\"scoreValue\":55,\"time\":\"20/04/2023 13:27:15\"}]}";
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"Tester0\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[{minigame}],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
SystemController.GetInstance().SwapScene("Accounts/Scenes/UserProgressScreen");
yield return new WaitForSeconds(WAIT_TIME);
}
///
/// Cleanup after testing
///
[TearDown]
public void TearDown_ChangeUserScreen()
{
PersistentDataController.PATH = null;
}
///
/// Test whether every item that needs to be assign in the editor, is assigned
///
[Test]
public void Test_EditorAssignments()
{
var card = GameObject.FindObjectOfType();
Assert.IsNotNull(card);
Assert.IsNotNull(card.button);
Assert.IsNotNull(card.minigameProgress);
Assert.IsNotNull(card.minigameList);
Assert.IsNotNull(card.thumbnail);
Assert.IsNotNull(card.title);
Assert.IsNotNull(card.highscore);
}
///
/// Test whether the card is correctly initialized
///
[Test]
public void Test_Start()
{
var card = GameObject.FindObjectOfType();
Minigame minigame = card.minigameList.GetMinigameByIndex(card.minigameProgress.minigameIndex);
Assert.AreEqual(minigame.thumbnail, card.thumbnail.sprite);
Assert.AreEqual(minigame.title, card.title.text);
Assert.AreEqual(card.highscore.text, $"Topscore: {card.minigameProgress.highestScores[0].scoreValue}");
}
}