Files
unity-application/Packages/com.github.homuler.mediapipe/Tests/EditMode/Gpu/GlTextureTest.cs
2023-03-12 20:34:16 +00:00

57 lines
1.2 KiB
C#

// Copyright (c) 2021 homuler
//
// Use of this source code is governed by an MIT-style
// license that can be found in the LICENSE file or at
// https://opensource.org/licenses/MIT.
using NUnit.Framework;
namespace Mediapipe.Tests
{
public class GlTextureTest
{
#region Constructor
[Test, GpuOnly]
public void Ctor_ShouldInstantiateGlTexture_When_CalledWithNoArguments()
{
using (var glTexture = new GlTexture())
{
Assert.AreEqual(0, glTexture.width);
Assert.AreEqual(0, glTexture.height);
}
}
#endregion
#region #isDisposed
[Test, GpuOnly]
public void IsDisposed_ShouldReturnFalse_When_NotDisposedYet()
{
using (var glTexture = new GlTexture())
{
Assert.False(glTexture.isDisposed);
}
}
[Test, GpuOnly]
public void IsDisposed_ShouldReturnTrue_When_AlreadyDisposed()
{
var glTexture = new GlTexture();
glTexture.Dispose();
Assert.True(glTexture.isDisposed);
}
#endregion
#region target
[Test, GpuOnly]
public void Target_ShouldReturnTarget()
{
using (var glTexture = new GlTexture())
{
Assert.AreEqual(Gl.GL_TEXTURE_2D, glTexture.target);
}
}
#endregion
}
}