Files
unity-application/Packages/com.github.homuler.mediapipe/Tests/EditMode/Framework/Port/StatusOrGpuResourcesTest.cs
2023-03-12 20:34:16 +00:00

62 lines
1.5 KiB
C#

// Copyright (c) 2021 homuler
//
// Use of this source code is governed by an MIT-style
// license that can be found in the LICENSE file or at
// https://opensource.org/licenses/MIT.
using NUnit.Framework;
namespace Mediapipe.Tests
{
public class StatusOrGpuResourcesTest
{
#region #status
[Test, GpuOnly]
public void Status_ShouldReturnOk_When_StatusIsOk()
{
using (var statusOrGpuResources = GpuResources.Create())
{
Assert.AreEqual(Status.StatusCode.Ok, statusOrGpuResources.status.Code());
}
}
#endregion
#region #isDisposed
[Test, GpuOnly]
public void IsDisposed_ShouldReturnFalse_When_NotDisposedYet()
{
using (var statusOrGpuResources = GpuResources.Create())
{
Assert.False(statusOrGpuResources.isDisposed);
}
}
[Test, GpuOnly]
public void IsDisposed_ShouldReturnTrue_When_AlreadyDisposed()
{
var statusOrGpuResources = GpuResources.Create();
statusOrGpuResources.Dispose();
Assert.True(statusOrGpuResources.isDisposed);
}
#endregion
#region #Value
[Test, GpuOnly]
public void Value_ShouldReturnGpuResources_When_StatusIsOk()
{
using (var statusOrGpuResources = GpuResources.Create())
{
Assert.True(statusOrGpuResources.Ok());
using (var gpuResources = statusOrGpuResources.Value())
{
Assert.IsInstanceOf<GpuResources>(gpuResources);
Assert.True(statusOrGpuResources.isDisposed);
}
}
}
#endregion
}
}